## Description
It is Christmas of the year 2000. In the skies over Canada, Laura’s plane has
been hijacked by terrorists. The plane is filled with screams, shouts and fear
as the hijackers terrorize the passengers and crew. In one of the seats a
black-robed magician gazes into a crystal, chanting the phrase “Shadow, the
final destroyer”. Laura’s compact begins to glow. A vision of a meteorite
hurtling towards the Earth is reflected in the mirror. Suddenly the plane is
struck by the same meteorite that appeared in the vision, and falls towards
the frozen tundra below.
In the middle of a raging blizzard, Laura opens her eyes to find herself
inside a mountain cabin. She was saved by Kimberly, one of the passengers of
the wrecked plane. Ten days have passed since the crash but Laura can remember
nothing, not even her name. The door of the cabin opens and one of the
terrorists enters. While Kimberly and Laura stare in horror, he transforms
into a hideous monster. He is not the only one. Other crash survivors and
locals have mutated into terrifying monstrosities and attacked people. Is
there anyway to survive this living nightmare? At present it is shrouded in
mystery.
_D-2_ is a follow-up to D, though the two games are not directly connected
to each other story-wise and also have significant differences in gameplay.
_D-2_ combines a horror theme with shooter and role-playing elements.
Exploring the vast snowy landscape and investigating the surroundings triggers
extensive cutscenes that advance the narrative. The 3D engine allows free
navigation around the world, though in-door locations have first-person
navigation with limited movement. It is also possible to pilot a snowmobile,
hunt for food, and capture photos.
Horrifying monsters will attack randomly (or serve as boss fights at specific
points of the plot), at which point the player is taken to a separate combat
screen. Laura must dispatch of the enemies by rapidly shooting at them, in a
way not dissimilar to the shooting sequences of Snatcher. Enemies can attack
from different sides, so the player often has to turn around and quickly react
to their attacks. Laura’s default gun is weak, but uses unlimited ammunition;
stronger guns with limited ammo can be found by exploring the surroundings.
Laura receives experience points for defeating enemies and eventually levels
up, becoming stronger and having her hit points increased.