Cytron Masters
The first real-time strategy game in history, Cytron Masters was the creation
of legendary designer Dan Bunten (later Danielle Bunten Berry). In this game,
the contestants face off on a futuristic battlefield. The object is to destroy
the opponent’s command center. The game can be played with two players, or one
player competing against the computer.
CYTRONS (short for CYbernetic elecTRONic units) come in five types: Mines,
Shooters, Bunkers, Commanders, and Missiles. Shooters are constantly scanning
for enemy units in their three space range. They will fire at the closest
target. The Commander unit can relay orders from you to all Cytrons within
three spaces of its location. Missiles soar above the battlefield. When
detonated over an appropriate target, Missiles can destroy up to four Cytrons
at once.
The battlefield is a 2-D grid. One contestant starts on each side. The main
features on either end of the field are the Command Centers. The goal of each
manager is the destruction of the opponent’s Command Center. The players can
use energy to create more Cytron units during the battle. The battlefield has
eight Power Centers, and by occupying a Power Center a player will accumulate
more energy.
Ahead of its time in many ways, Cytron Masters used multi-thread software
routines to enable all the units to move in real-time. It also included an
interactive tutorial. Dan Bunten went on to expand his ideas from this game in
his later work Modem Wars, published in 1988.