Culpa Innata II: Chaos Rising, the sequel to Culpa Innata, is built with Momentum’s newly designed in house 3D engine. Our newest facial and movement animation technologies utilizes prior patented work, new innovations and blend shape techniques to excellent use, as the game features 75 plus, personable characters that players will frequently engage in dialogue and interactions throughout their personalized gamepath.
Inspired by critical and player enthusiasm for the unique dialogue based challenges of Culpa Innata, we have pushed the creative envelope to expand our use of such challenges in new ways that create a unique character driven intimacy and emotive connection for gamers. We have created unique challenges that push the creative envelope and explore a deeper range of possible gameplay dynamics between two playable characters. The game will also feature additional organic obstacles ranging from logic puzzles to hi-tech gadget manipulation, inventory challenges, multi-solve and crypto-puzzling. Choice driven non-linear gameplay is center stage in Culpa Innata II: Chaos Rising, supported by flexible pacing and accessible perception of choice impact. Wide-open environments for exploration, 65 plus unique in-game locations and a wide variety of plot relevant side quests are added to help create a unique player-built gaming experience.
Two playable characters
Integrated challenges including: Uniquely designed dialog based challenges, inventory applications, high tech gadgetry, & game wide integrated complex puzzling
Intuitive dialog system, featuring player directed branching paths
Interactive smart cursor, dedicated exits
Click and go character control, user friendly mouse driven interface
Interactive map
Non linear gameplay: In-game actions affect future outcomes and give each player a unique experience
Professional recordings, mastering and voice actors
Fully integrated environmental 3D audio and sound effects
Original sound-track
Choice driven alternate endings