Crush Depth is a first-person type VII U-boat simulator. Experience operating and maintaining the U-boat’s complex systems, engaging enemy shipping, celestial navigation, survival mechanics, as well as the lighter side of life on the boat.
## About This Game
Please note, this is the Tech-Demo Version of Crush Depth for Early backers
who are already familiar with this project. At this stage, we are still
nowhere near what anyone would consider a finished product. The pictures and
other media you see on this page are also a work in progress and not
representative of the final product.
We are opening up the Tech-Demo for your support and feedback. We fully
welcome your input, criticisms, questions, experiences, suggestions, and
anything else you would like to share with us. Only by getting you, our
supporters, involved in the process of shaping this project, can we get to
where we want to be. We hope you will accept that invitation and support us by
purchasing the Tech-Demo.
All of the features listed below are what we aspire to, not what is available
in the Tech-Demo version at this time.
## This is not fun
War isn’t fun, and we’re not going to sugarcoat the realities of history. Out
of the 1,156 U-Boats which were commissioned, 765 never returned to port. Out
of around 40,000 men that served in the U-Boat arm, 30,000 of them never
returned to port (with some sources even citing higher losses of life).
On the allied side, no fewer than 2,603 merchant vessels were lost to German
submarines, at the gruesome cost of no fewer than another 30,000 who lost
their life at sea. Our goal is to offer an honest glimpse into the brutality
of the Atlantic campaign.
## Unparalleled realism
To recreate the most realistic U-Boat simulation ever conceived of, we have
set up collaborations with numerous archives worldwide to obtain the original
blueprints used in the construction of the Type VII-C U-Boat. We are also
being advised by one of the last men still alive who served on a U-Boat, Mr.
Friedrich Grade, chief-engineer on U-96 and U-183. Even further, we have a
partnership with the ‘Freundeskreis U-995’, whose sole purpose is to restore
and maintain the last Type VII-C in existence. Your support of this project is
the support of maintaining history, both virtually and physically.
We are rebuilding the Type VII-C U-Boat to a level of fidelity that has never
been seen before. We are giving the countless other ships and planes you will
encounter a similar treatment. All of the units you will encounter in this
project are one-to-one translations of the original blueprints and building
regulations, built with the utmost attention to detail. To make it function
realistically as well, we are developing a level of physics simulation that
takes into account things such as hydrostatic pressure, viscous resistance,
electrical conductivity, propagation of sound through different mediums,
salinity, temperature, Boyle’s law, and many, and many more factors. Another
fine example there: our world is not flat, but a proper oblate spheroid, with
full bathemetry and height data, accurate to 15 arc-seconds.
Your actions and decisions will matter. Your engine failure will not be the
result of some randomizing algorithm deciding it is time to do so. Your
torpedoes missing their target will not be the result of some chance generator
determining you have hit enough already. Everything you will see happening
will be the result of stone-cold physics. We will be able to create a level of
realism that has never been seen before in any other submarine simulator.
## Playability
…but don’t get us wrong either. We are not deliberately trying to scare
people away by making something so complicated that you will need to get a
Ph.D. in submarining first just to enjoy Crush Depth. You will find
interactive tutorials that will teach you everything you need to know: from
complex interactions between the engine management, ballast system, and rudder
controls needed to dive the boat properly, to how to decode and encode radio
traffic with the enigma machine, to making a tasty Eintopf for your
crewmates.
Apart from that, you will be able to customize your experience to suit just
how complicated you want things to be. If you are not particularly interested
in performing the ten-odd steps one would have to perform to turn on a
compressor, you won’t have to. A click of a button will allow you to simplify
that process to a single step. Even further, you can forego having to do that
at all, by letting the intelligent AI take control of whatever task you have
in mind.
## The World of Crush Depth
Crush Depth will offer you a variety of settings. Our main focus for the
further development of this project is creating a persistent MMO-environment,
set in and around the U-Boat base of Lorient, France. From there, you and your
crew members will depart for the Atlantic and other parts of the world. Apart
from the patrols themselves, the project will also spend a great deal of
attention on life on shore, from repairing and restocking your boat, preparing
and planning for your next departure, coordinating radio traffic with those
currently at sea, to having a drink or two (or three, or four, or five) with
your fellow sailors in the local bar.
Apart from all the valves, dials, and other machinery, you will be able to
interact with, other items you find onboard or bring on your person will be
fully interactive as well. This will allow you to engage in dozens of other
activities, such as playing a game of chess or skat with your crewmates,
having a cup of coffee, or trying to nick your captain’s pair of binoculars
(The later is probably ill-advised, but we feel we shouldn’t ignore the
lighter side of life on board either).
Your own player character will also be fully customizable to your own liking,
offering a wide range of options in terms of physique, clothing, accessories,
and the like. Over the course of your career, you will indeed be able to
obtain medals and other insignia to display your skill and achievements to the
many other people we hope to welcome to this project.
The worldwide, persistent MMO-setting is however not the only game modes we
will roll-out. Other options will include historical encounters, where you
will be put in the exact same time and spot as some of the real skippers were.
Customizable encounters, where you can decide for yourself what kind of ships
you wish to encounter, where, when, and under which conditions. Interactive
training missions, that will allow you to dot the i’s and cross the t’s before
you decide it’s time to get in the thick of it. All of these modes are fully
networked as well, ready for you to have at alone, or with a group of friends.
Even more, if you would rather play on the allied side, why not? This is
something we hope to expand on in later versions of the project, but a
playable Elco PT-Boat (and perhaps some other units as well), will be included
in a first release.
## Support our project!
Your contributions make a big difference to our project. Building a complex
and historically accurate representation of the Battle of the Atlantic is a
very significant investment. We have opened up the project at this incredibly
early point in the project to allow those who see the value in what we are
trying to achieve to help us financially by purchasing a Tech-Demo and Release
key incredibly early.
We have thought about fundraising through Kickstarter, but the realities of
working in an incredibly niche genre means support is built over a long period
of time after trust is built with the community. We are fully committed to
bringing this project to life and post constant updates to our Discord. We
hope to see you there as well.
Thank you all for your consideration and support!
## Mature Content Description
The developers describe the content like this:
The game deals with WW2, a topic we consider mature.
Minimum System Requirements | Recommended System Requirements | |
CPU | i5-9600k | i9-10850k |
RAM | 8 GB RAM | 16 GB RAM |
OS | Windows 10 | Windows 10 |
Graphics Card | 1060 GTX | RTX 3070 |
Direct X | Version 11 | Version 12 |
HDD Space | 20 GB available space | 20 GB available space |