## Description
_Crete 1941_ is a wargame recreating operation Merkur, at that time the
biggest airborne invasion, conducted by German paratroops (Fallschirmj ager)
during the World War II. The player may also control Allied forces (Greek,
British, Australian and New Zealand troops).
After the deployment phase the game lasts 28 turns: from the morning of 20th
May to the night of 27th May 1941. There are options to make the game easier:
wind drift affecting drop accuracy can be turned off, Allies may fail to
intercept German supply convoys. The units consist of infantry, engineers,
artillery, anti-tank and anti-aircraft guns (the latter effective against
landing paratroops/gliders). They’re characterized by morale, experience and
cohesion (integrity, of special importance to paratroopers spread after the
landing). Additionally, the German side has air support (recon, airstrikes),
while the British field tanks. The (mostly hilly) terrain affects combat
losses. The game takes into account (score) the historical evacuation of
Allied forces.