Crazy Cows
Crazy Cows is a strategy game much similar to the turn-based combat modes
introduced by games like Jagged Alliance or X-Com, although less complex. The
game itself consists of one big battleground where two teams – the Grey Cows
and the Brown Cows – fight each other. Each team must battle each other for
victory until the last cow wins. Each team has a number of cows that will
fight for the cause. The teams have no advantages or disadvantages and only
differ in color, like in chess.
The battleground map, other than the two herds, also consist of scattered
weapons: a katana sword or a shotgun and various terrain. However, the
battleground map also introduced fog of war, where both team players must
search the grey areas in order to achieve line of sight. Once they grey area’s
are explored, it stays that way.
The game play is divided into two major modes, movement and combat. Movement
consists of moving the cow in accordance with the Movement Points (MUs). While
moving, the cow can usually search and explore the battleground to find
enemies and weapons, as well as pick up weapons, which is done automatically
by moving to the square where the weapon is allocated. A cow picking up a
katana (melee) automatically becomes a Ninja Cow in a ninja outfit. A cow
picking up a shotgun because a Mean Cow Punk with black shades (ranged). Cows
can also move into strategic squares for defence or offence.
Combat depends on what weapon the cow wields. If the cow is a ninja,
eventually it has to come within range of the enemy cow, i.e. an adjacent
square. Shotgun cows can attack enemy cows at range within line of sight.