Crash Bandicoot: The Wrath of Cortex is the first Crash Bandicoot game for a system other than the original PlayStation. The story is set some time after Warped: Dr. Cortex wants revenge after being defeated by Crash (again). For this purpose, he creates Crunch, a super-bandicoot who can destroy everything that crosses his way. So Crash needs to defeat Crunch (and in the end, Dr. Cortex).
The game is a typical jump and run, with some other action passages, like air combat and a sequence where Crash is trapped inside a giant sphere rolling around in some sort of rollercoaster. All graphics are in 3D, and the sound is typical for cartoon games like this. The whole game is pretty straightforward in design, getting stuck on a puzzle is not really possible.
It's Crash
Some fun levels
Level design
Game mechanics
The Wrath of Cortex looks like a cheap copy of Crash Bandicoot: Warped. Although some levels are innovative and fun, some are boring, and lack intelligent game design. Some mechanics/controls are poor as well (using a bazooka while on a robot was very cumbersome). Overall, The Wrath of Cortex misses the soul of the previous three installments. It is an average game, and you won’t really miss much if you don’t play it.