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Trailer
Trailer
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Conglomerate 451 is a grid-based, dungeon crawling first-person RPG with roguelike elements set in a cyberpunk world.
You are the CEO of a Special Agency, instructed by the Senate of Conglomerate city to restore the order in sector 451, where corrupted corporations have established their turfs. Thanks to the last constitutional decree, you are allowed to create human clones. Build your own team, manipulate DNA, train your agents, equip them with high-end weapons, choose what cyberlimbs to implant, and send the squad to the field with only one goal: eradicate crime and restore order at any cost.
Minimum System Requirements | Recommended System Requirements | |
CPU | 2.5 Ghz Intel® Core™2 Duo Processor or AMD equivalent | 3.5 Ghz Intel® i5 or AMD equivalent |
VRAM | 2 GB | 4 GB |
RAM | 6 GB RAM | 16 GB RAM |
OS | Windows: Vista SP1 (64-bit), 7 (64-bit), 8 (64-bit), 10 (64-bit) | Windows: Vista SP1 (64-bit), 7 (64-bit), 8 (64-bit), 10 (64-bit) |
Graphics Card | NVIDIA GeForce GTX 500 series 1GB video card or AMD equivalent | NVIDIA GeForce GTX 960 2 GB video card or AMD equivalent |
Direct X | Version 11 | Version 11 |
SOUND CARD | DirectX compatible sound card | DirectX compatible sound card |
HDD Space | 10 GB available space | 10 GB available space |
Game Analysis | 0 |
Great soundtrack
Good art design
Always need good cyberpunk games
A little rough around the edges; more tutorials are promised
Limited, procedural dungeons not as compelling as a larger world would be.
It’s a mission/quest based, cyberpunk-themed dungeon crawler. The basics should be familiar to anyone who’s played Grimrock or Vaporum. The major difference is that the dungeons are individual and procedurally generated, as opposed to being parts of an open world.
The art style is very Blade Runner, and very well done. The environments look great. The soundtrack is a pulsating late-80s style industrial/techno that fits the theme perfectly.
There’s a kind of base-building and team-management aspect as well, somewhat like the XCom games.
It’s got a few rough spots still, but there’s lots of potential.