## Vision
For a very long time I have wanted to create video games. I have had several projects, but this is the first time I get a significant, allotted amount of time to finish a game. As a result of that, I am drawing inspiration from games of some of my favorite genres: hack and slash, action rpg, and roguelite with fantasy themed sprinkles. Diablo and Skyrim are great sources of inspiration for this particular title. I wanted the game to end up with fighting mechanics inspired by the vast open-world rpg, while I think the environment and itemization should take more after the devilish franchise.
## Gameplay Loop
The player starts off in a cave equipped with a dagger. Leaving the cave is possible by two options: towards the arena or the forest. Going to the forest, the player has the opportunity to fight enemies and collect new weapons. Entering the arena is only possible by putting a weapon onto the shrine in front of the entrance. The dagger is very much eligible for this action, but entering the forest and acquiring more powerful weapons is the only way to progress through the game. Returning from the forest is done by consuming a teleport gem…
Colossalum was developed by Phamora, Released in 2016-05-13
Colossalum was Released on Windows
Colossalum is a Single Player game