Summary
CitiesCorp Concept: Design buildings, manage economy and cope with traffic.
A sandbox city building simulation.
CitiesCorp Concept: Design buildings, manage economy and cope with traffic.
A sandbox city building simulation.
A sandbox city building simulation.
Inspired by all the cool city building simulations, CitiesCorp Concept is an indie-game for all the passionate majors that love to see new ideas and visions turn into reality.
CitiesCorp Concept proudly represents the meaning of what can be different in a city building simulation – scale and shape your buildings, decide the textures, set own production lines or even decide which traffic signs have to be deployed – in other words, do what you probably have missed in other city building games for many years.
CitiesCorp Concept is just the beginning – Your interest & support will help to push innovation in the city simulation genre to its edges, because I love to build cities as well.
– the game has no ingame hints or tutorials!!!
which will depend on the interest of players, inspiration and of course my ability to afford it (but hey, even in worst case, hobby mode is still available :-).
Even the game contains plenty of innovative ideas, I believe that there are a lot of interesting features that could be implemented within a feasible time and could be made available to everybody., but coming up with own ideas. That’s also why some well known functions have not been implemented – I simply did not have a better idea how to make it differently :-).
It’s not Early Access, because, with some minor exceptions related to fine tuning and bugs, the game is already fully playable as it is.
CitiesCorp Concept proudly represents the meaning of what can be different in a city building simulation – scale and shape your buildings, decide the textures, set own production lines or even decide which traffic signs have to be deployed – in other words, do what you probably have missed in other city building games for many years.
CitiesCorp Concept is just the beginning – Your interest & support will help to push innovation in the city simulation genre to its edges, because I love to build cities as well.
– the game has no ingame hints or tutorials!!!
which will depend on the interest of players, inspiration and of course my ability to afford it (but hey, even in worst case, hobby mode is still available :-).
Even the game contains plenty of innovative ideas, I believe that there are a lot of interesting features that could be implemented within a feasible time and could be made available to everybody., but coming up with own ideas. That’s also why some well known functions have not been implemented – I simply did not have a better idea how to make it differently :-).
It’s not Early Access, because, with some minor exceptions related to fine tuning and bugs, the game is already fully playable as it is.
Minimum System Requirements | ||
CPU | Quad Core i7 - 3GHz or equivalent | |
RAM | 8 GB RAM | |
OS | Windows 7 - 64bit | |
Graphics Card | GeForce 8 Series or equivalent | |
Direct X | Version 11 | |
HDD Space | 800 MB available space | |
Game Analysis | To play CitiesCorp Concept - Build Everything on Your Own you will need a minimum CPU equivalent to an Intel Core 2 Duo E8400. The minimum memory requirement for CitiesCorp Concept - Build Everything on Your Own is 8 GB of RAM installed in your computer. In terms of game file size, you will need at least 800 MB of free disk space available. Provided that you have at least an NVIDIA GeForce 6100 graphics card you can play the game. CitiesCorp Concept - Build Everything on Your Own will run on PC system with Windows 7 - 64bit and upwards. |
Overview
Platforms
Release Dates
Related URL
Developers
Publishers
Genres
Game Engines
Game Modes
Game Themes
Languages
What's your reaction?
Very Bad
0%
Bad
0%
Average
0%
Alright
0%
Good
0%
Super
0%
This Game has no review yet, please come back later...
This Game has no news yet, please come back later...
This Game has no walkthrough yet, please come back later...
Comments