Circular is a speed-oriented game, where the player relies on a quick reflexes and smooth swerving to overcome the onslaught of obstacles. Staying airborne helps keeping momentum going and flying through hoops may result in a great boost!
I was inspired to start the project by doing the Roll A Ball tutorial on Unity’s official website along with having played the indie title called Race the Sun quite a lot. After finishing the Unity tutorial, I started my own project and experimented with physics and calculations and displaying those through the game elements.
The game has a procedural level generation which is based on the date, so the layout effectively changes at midnight and is different every day. This mixes things up a little to avoid the player conforming to “the perfect route” but still getting a chance to learn the level. (I will admit to this idea being blatantly ripped off from Race the Sun).
I have released the full game along with two earlier builds, one of which is merely a prototype. These earlier builds do not offer intriguing gameplay as much as insight into my development process. By all means, try them out, – but if you do, remember to play the full version of the game as well!
Developing this game has taught me a lot about the Unity Engine, and although I would love to pursue the future of this game, it is unlikely I will pick up the project again. This is why I have decided to declare the final version of the game released.
Circular was developed by Phamora, Released in 2016-09-08
Circular was Released on Windows
Circular is a Single Player game
Minimum System Requirements | ||
CPU | 2 GHz | |
RAM | 1024 MB RAM | |
OS | Windows 7/8/10 | |
Graphics Card | 512 MB | |
HDD Space | 200 MB available space |