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Celtic Tales: Balor of the Evil Eye
Finally the champion long awaited by the Goddess Danu, has arrived. The people
of the island of Eire (Ireland) have long suffered from the curses the evil
Formors and their leader Balor, thus are in need of a High King to unite the
scattered tribes.
To accomplish this, the player will descend from the heavens to Eire and pick
a guise from 9 champions available. Gain respect of the other tribes of Eire
through diplomacy and war. Unite them to become High King of Eire and finally
defeat Balor once and for all!
Celtic Tales: Balor of the Evil Eye is an isometric turn-based strategy
game with various character development elements. Gameplay of this game may be
identified as the following:
* Province Development
To create a strong army, the player must first create a strong home. The game
starts with the player’s province as the main screen. Numbers on the screen
indicate how strong or how many provincial elements they have. The player can
also access the Fortress and Settlement menus from here. Here the province may
be developed by own heroes through the following activities:
* Farm: To provide grain during autumn harvest;
* Cowherd: To breed and maintain cattle, an invaluable trade resource in Eire;
* Mine: Mine rocks to obtain metal used for building and item creation;
* Chop: Chopping down trees will provide wood for building and item creation.
* Character and Hero Development
The role-playing game (RPG) elements of the game start here. A hero comes with
a unique portrait, class, statistics, inventory (one item per hero), and skill
proficiencies. The land of Eire comes with a unique set of 3 different
character classes: The Warrior, the Bard, and the Druid. Only Bards and Druids
may cast spells. Spells are used and obtained by using specific orders of
runes. Assigning Heroes on specific tasks may lead them to acquire certain
skills than allow them to become better in certain roles.
* Diplomacy and Trade
The Fortress and the Settlement areas allow the player to conduct diplomacy
and barter agreements. In the Fortress section, the player may conduct
tributes to open first-contact diplomatic channels with other tribes and
further increase relationships by doing so, or may also attack (war) or
attempt a cattle raid on neighboring provinces. In the Settlement section, the
player may move heroes and resources to another province, send caravans, and
resources for barter as well as create unique items through their heroes.
* War
War occurs when the player invades or is invaded by enemy heroes. Diplomatic
ties are automatically broken when an invasion commences. A maximum of 7
heroes may attack or defend a province. The defending army has the option
before-hand to defend or to flee. Fleeing armies takes with them a portion of
the province resources. An attack ends when either:
* The enemy leader is captured or is killed;
* The enemy routes;
* The attacking enemy stays too long, thus must retreat.
The winning army then decides the fate of the captured heroes (if any).