An adventure, a difficult 3d platformer, and an exploration of imaged scenes. Cat.
## About This Game
You have lived nearly your entire life deep underground, watched over by a
kind old man. However, it’s time to move forward. Rupert told you to seek out
a being named Alvin, but he did not say why. Alvin loves to read and is likely
to be found in the Library of Cats. Regardless of a reason, that sounds like a
much nicer place to be than in these deep echoing tunnels. Let’s go!
Key Features
* A character controller dense with abilities. You will have access to double, triple, and long jumps. You can leap upwards, jump off walls and dash forward with a variety of speeds.
* As the pet of a wizard, you have access to many magical trinkets. Transform into a phoenix, increase your speed with a Roc’s feather, or light your way with a candle’s flame.
Planned Features
* Swim by transforming into a guppy.
* More spells!
* More scenes to go with a story filled with fantasy and magic. In other words, welcome to my never ending side project!
Developer’s Note
After playing “Getting Over It With Bennett Foddy,” I realized that I had to
create this game. In “Getting Over It,” Bennett says that people have been
predicting that “games would soon be made out of pre-fabricated objects;
bought in a store and assembled into a world.” What an amazing thought!
Immediately after playing his game, I went on a search for this “digital
landfill.” And I found it.
I learned about photogrammetry enthusiasts, abandoned student art projects,
public domain libraries, and so much more. I have brought a few of these
amazing works of art into this game and have presented them in a way that can
be explored. The scenes in this game will not fit into any one art style as
they will be a mix of real world places along with individual artist’s work.
However, unfortunately for you, I agree with Bennett. Part of what make a
journey is the challenge. Exploring this world will not be easy.