Call of Cthulhu: Dark Corners of the Earth combines an action-horror game with a fairly realistic and immersive first-person shooter, with good stealth elements. The game is based on the works of H. P. Lovecraft, author of “The Call of Cthulhu” and progenitor of the Cthulhu Mythos, and in particular the game is a reimagining of Lovecraft’s 1936 novella The Shadow Over Innsmouth. Set mostly in the year 1922, the story follows Jack Walters, a mentally unstable private detective hired to investigate a disappearance case in Innsmouth, a strange and mysterious town that has cut itself from the rest of the United States.
Following the introduction sequence set in Arkham Asylum psychiatric hospital, the game begins on September 6, 1915, as police detective Jack Walters (voiced by Milton Lawrence) is summoned to a decrepit manor house in Boston, Massachusetts. The manor is inhabited by a small bizarre cult called the Fellowship of the Yith, led by one Victor Holt who has asked specifically for Walters to come and talk to him. Taking cover from an ensuing firefight, Jack finds himself separated from the police and trapped inside the mansion, with no option but to investigate. When the rest of the police finally break in, they find the cultists dead by mass suicide and Walters apparently insane. He is committed to Arkham sanatorium, where he stays for several years.
Six years later, Walters is released and becomes a private investigator. On February 6, 1922, he takes up a missing person case at Innsmouth, a xenophobic coastal town, and the site of the recent disappearance of Brian Burnham, a clerk that had been sent there to establish a local store for the First National Grocery chain. Arriving in the isolated town, which appears to be depopulated and in a state of collapse, Jack unsuccessfully asks around for Brian. He stays the night at a hotel, where he barely escapes an assassination attempt and then flees from a chase by an armed mob.
From that point forward, Jack is forced to sneak through the alleys, buildings and sewers of Innsmouth, avoiding murderous patrols of the town's corrupt police and the cultists looking for him. He acquires weapons to defend himself and meets undercover agent Lucas Mackey, who tells him that the town is under government investigation. Jack eventually finds Burnham and his girlfriend Ruth, but their car crashes when they escape from Innsmouth, killing Brian and injuring Jack (it is left unknown if Ruth was killed or not).
Jack recovers from the incident and, following a brutal interrogation, he is taken in by the FBI, personally led by J. Edgar Hoover. On February 8, Jack helps Hoover and the FBI raid the Marsh Gold Refinery, where he is attacked by an ancient creature known as a Shoggoth and uncovers a Cthulhu shrine. The refinery is then demolished through the use of explosives.
After the refinery raid, the U.S. military begins a combined land-and-sea invasion of Innsmouth on February 9. The only thing that proves problematic to the full scale assault is the headquarters of the Esoteric Order of Dagon, a religious organization centered on two undersea demigods and Cthulhu that holds the whole town under its grip. The building proves unbreachable for the Coast Guard and the Marines, but Jack finds a way in through an old smuggling entrance (guarded by a star-spawn of Cthulhu.) Inside, Jack frees Agent Mackey, who has been kidnapped for a ritual sacrifice, and puts down the magical shield protecting the building. After discovering a secret chamber, he falls through the floor of a tunnel which leads into the sea.
Jack is rescued by the USS Urania, a Coast Guard cutter which is part of a group heading to Devil's Reef on February 10, following up on a lead provided by the FBI. On the way there, wizards on the reef summon powerful tidal waves to destroy the flotilla, but Jack commandeers the ship's cannon and kills them. The humanoid fish-men known as Deep Ones launch a massed attack on the Urania, killing most of the crew and disabling the engines. Jack manages to reactivate the engine only to have the gigantic Father Dagon himself attack him on the bow. Jack manages to defeat the demigod with the cannon, but not before it causes the Urania to sink. Jack survives the encounter and finds himself on Devil's Reef, where he discovers old smuggling tunnels beneath the seabed, leading him to the underwater city of Y'ha-nthlei.
The city is found to be located below Devil's Reef and is the home of the Deep Ones and members of the Order. Navy submarines attempt to torpedo Y'ha-nthlei, but are stopped by a magical barrier protecting the city. The Temple of Dagon is the source of the barrier, but the entrance is sealed off to prevent any interference. Jack finds another way in through ancient tunnels feared by the Deep Ones at the bottom of the city's foundations. Apparently, this passage, which leads to the temple, is an ancient prison for flying polyps, the enemy of the Great Race of Yith. Jack manages to defeat them with the help of a Yithian energy weapon. Jack then enters the Temple of Dagon and kills Mother Hydra, whose song is generating the barrier, by deafening some of the Deep Ones to her song, allowing him to take control of them. With the barrier down, the submarines attack the city, while Jack escapes through a portal leading back to the Order's headquarters.
In the end, it is revealed that a Yithian swapped minds with Jack Walter's father during the moment of Jack's conception. In flesh, Jack Walters is human, but he inherited Yithian psychic powers, which was the reason for the cultists' interest in him, and explains why he has visions of coming danger and of the Yithian library-city of Pnakotus, as well as his ability to control Deep Ones in the Temple of Dagon. Confined back into Arkham Asylum, Jack hangs himself on February 16, 1922, unable to handle the reality of himself and what he has witnessed. The game is supposed to be "based on the writings in Jack's journal, which were discovered in 1924."
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Pentium 4 1.8GHz / AMD Athlon XP 1700+ | Intel Core 2 Duo E4400 2.0GHz / AMD Athlon 64 X2 Dual Core 4200+ |
CPU SPEED | 800 MHz | 1.8 GHz |
VRAM | 128 MB | 256 MB |
RAM | 1 GB | 2 GB |
OS | Win Xp 32 | Win Xp 32 |
Graphics Card | nVidia GeForce 210 / AMD Radeon X600 Series | nVidia GeForce GT 340 / AMD Radeon X1900 GT |
Direct X | DX 9 | DX 9 |
SOUND CARD | Yes | Yes |
HDD Space | 2 GB | 2 GB |
CD-ROM | 16X Speed CD/DVD-ROM | 16X Speed CD/DVD-ROM |
Game Analysis | Call of Cthulhu: Dark Corners of the Earth is a Lovecraftian horror first-person action-adventure game developed by Headfirst Productions and published by Bethesda Softworks in 2005, in conjunction with 2K Games.The game is based on the works of H. P. Lovecraft, author of The Call of Cthulhu and progenitor of the Cthulhu Mythos. It is effectively a re-imagining of Lovecraft's novella The Shadow Over Innsmouth. Although the story diverges in several places and features a different protagonist, several levels in the game mirror passages from the novella. A sub-plot of the game is inspired by Lovecraft's novella The Shadow Out of Time. | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Note | Recommended Video Cards ATI Radeon 9600 Pro ATI Radeon 9800 Pro ATI Radeon 9600 XT ATI Radeon 9700 Pro ATI Radeon X600 ATI Radeon X700 ATI Radeon X800pro nVidia GeForce 3 Series nVidia GeForce 4 Ti4200 nVidia GeForce FX5200 nVidia GeForce FX 5900 Ultra nVidia GeForce FX5700 Ultra nVidia GeForce 6800 GT nVidia GeForce 7800 GTX | |
Optimization Score | 10 |
Call of Cthulhu Game Series [View Call of Cthulhu Full Game Series]
- Heart Lock: A Broken Game For Broken Hearts
- Heart of a Bird in a Cage
- Heart of a Bird in a Cage – CG Collection
- Heart of a Bird in a Cage – Soundtrack
- Heartbeat: Regret
- Heartless & Dreadful : Return by 72 hours
- Heartless Dark
- Hearts of Iron IV: Eastern Front Music Pack
- Hearts of Iron IV: Eastern Front Planes Pack
- Heartseeker
- Heat Death
- HEATED
- Heaven’s Rising
- Heavy Cargo – The Truck Simulator
- Heck Deck
- Haunting Visuals and Atmosphere
- Brilliant Story
- Excellent implementation of Lovecraftian sanity system.
- Bugs plague the game
- Some visuals haven't aged well.
Call of Cthulhu: Dark Corners of The Earth was published by Bethesda but developed by a somewhat obscure company called Headfirst Productions. The reputation behind the game was its massive delays since 1999 as the company revised/reconstructed the game to make it what they believed was a game worthy of playing. Headfirst Productions did in fact achieve something out this, though many problem coming with it too. This game is a diamond in the ‘rough’ part and the rough is hard to avoid. The game is plagued with bugs, some in the gameplay and other segments that are impossible to pass unless without a certain patch, code or even the right version of Windows (XP version) to run it. It personally left me puzzled on why the company couldn’t iron out all the bugs in time but surely there were reasons. Another problem is the game hasn’t aged well. The character models are quite bizarre to look at, sometimes almost alien (even normal models), the audio design is quite weak such as the gun sounds and some environmental effects.
So what’s so good about such a game with many flaws? When overlooking the ‘rough’ (I mentioned earlier), and seeing the diamond, Call of Cthulhu: Dark Corners of The Earth is a fantastic experience due to how well written dialogue, characters personality, immersive and frightening it is to be embodied where it sets you in.
The story is probably the second strongest aspect of the game, you play as a detective called Jack Walters, a man with a reputation for solving crimes even if there wasn’t any evidence. His character is a textbook one but is later developed more through out his witnessing of violence and horror. He is encountered by something horrific after investigating a cultic group, he is later locked up in the asylum due to terrifying event he experience with the cult, though later released from the asylum only to be called up to look for a missing person in the isolated town of Innsmouth. Venturing to the location he unravels a sinister group in which the whole town has kept a secret.
The story unravels more and more as you play as Jack, reading notes and books on the towns history shows that there’s a morbid side that is very effective if you’re sucked into it. The story never stops giving you more detail about what’s going on, all the time the new information given about the town and its people, provides a sickening feeling that is uneasy on the mind.
Call of Cthulhu: Dark Corners of The Earth story isn’t the best part about this game, but it is the atmosphere, that the developers made to make the world seem more believable. The world you’re set in, is a dark and messy place, the design and textures of old rusted houses, factories and the sickening look of the Innsmouth people all help greatly with the unsettling atmosphere.
When utilised with the gameplay, there’s a effective aspect to this. The game for the first-half, makes you powerless to fend off against enemies. You are attacked by a mob, in which you cannot do anything to defend yourself, nor can you hide, instead the only option is to run away. The game doesn’t make it easy for you to do some, your enemies are fast and powerful, sometimes you’ll have to lock doors and bar them with anything you can find the room to buy yourself a few seconds, the game never stop making it intense. The other aspect is the gunplay which make your character though a little overpowered when fighting against certain enemies. Though this may seem like a down side to the horror; it doesn’t!
The game is very much Lovecraftian (well it is based on a Lovecraft lore), it implements a mental system to the game, in which traumatic experience will send your character into a paranoid and weakened psychological state. Your character will start whispering to himself and the games visuals will start to get messy and hazy. Such implementation is executed perfectly. It provides some of the best moments in the game.
Conclusion: Call of Cthulhu: Dark Corners of The Earth is an experience like none other, even though it has its downsides to it, it can be overlooked by the aspects of the game that truly shines. Call of Cthulhu: Dark Corners of The Earth is not for the light-hearted and is possibly one of the best horror games of the early mid-2000’s