Braid is played by solving physical puzzles in a standard platform game environment. The player controls the protagonist Tim as he runs, jumps, and climbs across the game’s levels. Tim jumps and stomps on enemies to defeat them, and can collect keys to unlock doors or operate levers to trigger platforms. A defining game element is the player’s unlimited ability to reverse time and “rewind” actions, even after dying. The game is divided into six worlds, which are experienced sequentially and can be entered from different rooms of Tim’s house; the player can return to any world previously visited to attempt to solve puzzles they missed.
Tim is a man searching for a princess who "has been snatched by a horrible and evil monster."His relationship with this princess is vague at best, and the only clear part of this relationship is that Tim has made some sort of mistake which he hopes to reconcile or, if possible, erase. As one progresses through the six worlds in Braid, storyline text at the beginning of each world provides further insight into Tim's quest for the princess, and alludes to the overarching gameplay mechanic of each level. The themes evoked include forgiveness, desire, and frustration. The final level, in which everything but Tim moves in reverse, depicts the princess escaping from a knight, and working together with Tim to surpass obstacles and meet at her home. Tim is suddenly locked out of the house, and, as time progresses forward, reversing Tim's actions, the events show the princess running from Tim, setting traps that he is able to evade, until she is rescued by the knight. Tim is revealed to be the "monster" the princess is running from.
Following completion of the game, the player finds additional texts that expand the story. The ending of the game is purposely ambiguous, and has been subject to multiple interpretations. One theory, based on the inclusion of a hidden event and the famous quotation stated by Kenneth Bainbridge after the detonation of the first atomic bomb—"Now we are all sons of bitches"—is that the princess represents the atomic bomb and Tim is a scientist involved in its development.[20] Some also refer to the name of the game as both reference to the hair braid of the princess Tim seeks as well as the intertwining of time, demonstrated by the various time mechanics explored in the game. Journalists have considered Braid's plot to be interwoven with the game itself, much as the book Dictionary of the Khazars and the films Memento and Eternal Sunshine of the Spotless Mind interweave the narrative into the work's construction. In this sense, some have considered the game to carry a simple credo, such as "You must look back to go forwards" as suggested by Eurogamer's Dan Whitehead. Others have likened Braid to punk rock, designed (as explicitly stated by Blow) specifically as a statement against the status quo of the industry; it is considered to deconstruct traditional gameplay concepts, such as jumping on enemies or rescuing a princess from a castle as borrowed from Super Mario Bros., and rebuild them in the game to force the player to rethink current game design. Blow has stated that there is more than one interpretation of the story; he "would not be capable" of explaining the whole story of the game in words, and said that the central idea is "something big and subtle and resists being looked at directly."Blow considered Braid to be "about the journey, not the destination". He deliberately designed the plot not to be fully revealed to the player unless they completed the game, seeing it as a way to provide "a longer-term challenge".
Minimum System Requirements | Recommended System Requirements | |
CPU | 1.4GHz or faster | Intel Pentium 4 2.0GHz / AMD Athlon XP 2000+ |
CPU SPEED | 1.4 GHz or faster | |
VRAM | 256 MB | 128 MB |
RAM | 768 MB | 1 GB |
OS | Microsoft Windows XP / Vista / 7 | Windows XP/Vista/7 |
Graphics Card | Pixel Shader 2.0 | nVidia GeForce 6800 Series 128MB / AMD Radeon HD 2400 Series |
Direct X | DirectX® 9.0c | DX 9 |
SOUND CARD | Yes | DirectX Compatible |
HDD Space | 200 MB | 256 MB |
Game Analysis | Braid is played by solving physical puzzles in a standard platform game environment similar to that of Super Mario Bros. with jumping and stomping on enemies to defeat them, and the player may also need to collect keys to unlock doors or operate levers to trigger platforms. One of the fundamental game elements is the player's unlimited ability to reverse time and "rewind" one's actions, even after dying. The game is divided into seven worlds, along with an "overworld" in the form of the main character's house. The worlds are entered through doors in the house. Each world has its own time-based game mechanic. | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Note | Microsoft Xbox 360 Controller for Windows | |
Optimization Score | 10 |
Minimum System Requirements | ||
CPU | Intel Mac 1.0 GHz or better | |
RAM | 512 MB RAM | |
OS | OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later. | |
Graphics Card | ATI Radeon(TM) 9500 or better, NVIDIA GeForce(TM) FX 5900 or better, Intel GMA 950 or better | |
HDD Space | 185 MB free space |
Minimum System Requirements | ||
CPU | 1.4GHz or faster | |
RAM | 768 MB or more | |
OS | Ubuntu 14.04, 16.04 or newer | |
Graphics Card | Video Card: Pixel Shader 2.0 | |
HDD Space | 200 MB or more |
Cheap clon of Mario’s games. It was the beginning of hipster games 🙂
Bugs, not very forward thinking in terms of the plotline and inclusion of women
This was a miss for me. Not that innovative, definitely not as much as people said.
Never been a huge fan of puzzle games but I got this game in a Humble Bundle and it was really captivating. The way it eases you into its puzzle mechanics with beautiful background music really gets you hooked and the satisfaction of figuring out the puzzles keeps you going to the end of the game. Wonderful game and I’d recommend giving this a go even if you’re not a fan of puzzle games.