A tower defense game based on Japanese castles. Excavate the ground to create a moat, build walls and turrets, and fight off the enemies that attack you!
## About This Game
## A tower defense game with Japanese castle!
This game is a game to make your dream come true, “I want to make a fortress”
or “I want to be besieged in a fortress.”
Decide where to build the fortress on the randomly generated map, dig to make
moats, build fences and walls to make your own fortress.
This game is still in the process of being created, and we would like to add
functions once a month.
If you have any requests regarding the game, please post them on the forum.
## Implemented element
* Normal game mode … This is a basic game mode where you get resources and enlarge the fortress while repelling enemies.
* Creative mode … A way of playing that allows you to use resources indefinitely. You can also be attacked by the set number of enemies.
* Tutorial … A campaign to understand the basic elements.
## Element to be implemented
* Campaign … This is the mode to advance to the next stage after achieving the victory conditions presented.
* Addition of “Title” … A function that can greatly change the game balance. We are considering the creation of various titles such as “Turrets can no longer be placed instead of damaging enemies over time.”
* Replay function … This function allows you to replay how the fortress is developing.
* Fortress Posting Site … We are considering creating a site for registering and downloading saved data for your fortress.
* Castle event … An event that starts with the same map and clears the castle data together.
* Walking mode … This is a mode to walk around the created fortress from FPS viewpoint. the VR support is under consideration.
* Infiltration mode … This is a game mode that sneaks through the field of view from the sight of the watchtower to the base.
* Siege Mode … A game mode that searches for combinations of enemies that can attack efficiently against castle save data.
* AI play function … We are considering implementing a communication function that allows the bot to perform each operation after the game starts.
* Appearance change function … We are considering distributing Mods that change the appearance of buildings in Workshop.
* Campaign creation function … We are considering creating a campaign and distributing it in Workshop.
* Trial release … We are considering binary distribution that allows you to play only the campaign to check if the game works.
Minimum System Requirements | ||
CPU | 1.8 GHz Pentium 4 | |
RAM | 4 GB RAM | |
OS | Microsoft Windows 8, 10 | |
Graphics Card | 1280 x 720 | |
Direct X | Version 11 | |
HDD Space | 200 MB available space |