## Description
_BoaBite3D_ is a variant of _Snake_ , turning the concept into a 3D game and
played from a first-person perspective. The player controls a Boa constrictor
who wants to eat fruit. The game is played in a closed environment and the
snake can be moved in any direction. Four movement keys are used to control
the snake and this can be done in the normal control mode (left and right
makes the snake turn) or in the elite control mode (named after the spaceship
control in the C64 game Elite) where those keys make the snake roll left or
right instead of just turning.
Similar to the original _Snake_ , with each piece of fruit the Boa grows in
length and it cannot touch any part of its own tail or the environment walls,
or the game is over. The goal is to survive as long as possible while
increasing the length, maneuvering in 3D space. The game perspective is not
entirely first-person as a part of the head and the tongue is still visible,
rather it resembles as if the camera is mounted on its head. There are
different viewpoints available. Fruit spawns gradually and there are three
types to collect. An apple adds four points to the length, a chili pepper adds
six and speeds up movement until a next piece of fruit is picked up, and a
mushroom adds eight and makes the speed change constantly until the next
fruit, creating a wobbly effect.
Next to single-player with different levels that progress when a certain
length has been achieved, the game can be played in a vertically divided
split-screen with two players on a single PC. In addition to the regular
conditions the Boa cannot collide with the other player’s tail whose snakes
moves in the same environment and chases after the same pieces of fruit. When
both snakes survive, the one with the most points wins when time runs out.
Highscores are saved in a table. Multiplayer is not available in the
unregistered shareware version.
Minimum System Requirements | ||
CPU | Intel Pentium | |
RAM | 16 MB | |
OS | Windows 95 | |
Direct X | DirectX 5 |