Originally released in 1997, Blood is a First-Person Shooter that helped redefine the genre and introduced many elements now accepted as commonplace. In the original and the updated Blood: Fresh Supply, players jump into the boots of undead gunslinger Caleb as he seeks revenge against the dark god Chernobog. Caleb’s arsenal features a mix of standard and occult weaponry, which he uses to devastating and gore-filled effect. In the game, players visit a terrifying world populated by hordes of bloodthirsty fiends – including cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors.
Now with Nightdive’s KEX engine to achieve the following:
– Vulkan, DirectX 11 and OpenGL 3.2 support, play with unlocked frame rates!
– Antialiasing, Ambient Occlusion, V-sync and Interpolation support
– Support for high resolutions including 4K monitors
– Fully customizable keyboard and controller pad support
– Extended modding support, including support for already existing mods -Completely rewritten netcode supports up to 8 players:
– Play online in co-operative mode, kill each other in “Bloodbath” or split the difference in classic 4v4 team-based “Capture The Flag” mayhem
– Battle it out in local split-screen action
– Roll your own soundtrack with full CD and MIDI music support
– Look fully up and down with a new 3D view, or stick with the classic BUILD-engine style!
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel or AMD Dual-Core at 2.0 GHz | Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent |
VRAM | 256 MB | 512 MB |
RAM | 1 GB RAM | 2 GB RAM |
OS | Windows 7 64-bit (32-bit not supported) | Windows 10 64-bit (32-bit not supported) |
Graphics Card | GPU with OpenGL 3.2 or DirectX 10 support (256 MB) | GPU with OpenGL 3.2 or DirectX 10 support (512 MB) |
Direct X | Version 11 | Version 11 |
SOUND CARD | 100% DirectX compatible sound card or onboard sound | 100% DirectX compatible sound card or onboard sound |
HDD Space | 1 GB available space | 1 GB available space |
Game Analysis | 0 |