## Description
Aimlessly wandering through the Southlands of Quendor, the hero of the game
encounters the Implementors, powerful beings who warn him of a terrible
danger: the Coconut of Quendor, the very embodiment of Magic, has been stolen
by terrifying monsters known as Ur-Grue, said to be the spirits of fallen
Implementors. The task is clear, but by no means easy: locate the Ur-Grue and
return the Coconut of Quendor to its rightful owners!
_Beyond Zork: The Coconut of Quendor_ introduces a somewhat different
gameplay system compared to the previous text adventures of the _Zork_ series.
Text-based interaction and puzzle-solving are still present; however, role-
playing elements have been added to the mix. The player character has six
attributes assigned to him: endurance, strength, dexterity, intelligence,
compassion, and luck. These can be determined by the player at the beginning
of the game, randomly chosen by the game, or provided as part of a pre-
generated character. The attributes affect the outcome of combat, which occurs
in certain locations. They can also be raised or lowered during the game by
gaining experience, drinking and eating certain items, wearing accessories, or
in another fashion (sometimes humorous – for example, intelligence will be
lowered by typing in swear words). Many locations and objects in the game are
randomly generated.