SUMMARY :
Belode Woluk tells the story of a young girl -Miono- on the path that will lead her to fulfill her dream of adventure and the beginning of a journey. On that path, she ‘ll have to deal with many simple but strong themes : it’s a story about growing up, friendship, love and hate, win and loss. And all those other amazing little things that make lives feel like heaven or hell.
To some extend, Belode Woluk is more about saving a soul than saving the world.
Miono, girl, hero !
You don’t mess with her !
Ah, yeah, and there’s humor too. A bit.
Ok, there’s definitely a lot.
And puzzles.
Yeah, there are puzzles.
Maybe even a sliding puzzle, cause we all love them.
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Belode Woluk is a game I always wanted to realize.
For many reasons : cause I wanted to tell a story, cause I wanted to see if it was possible to build something like this all by myself, cause I wanted to tell a story (yeah, really !), cause I love adventure games, and cause I needed something to keep me afloat when nothing else made or makes sense anymore.
As I said in the summary, Belode Woluk is more about saving a soul ^^
Maybe I also wanted to show that it’s possible to fight against depressions instead of letting them pull you down ? That it can be used as any other energy like joy or pain, to create things and eventually walk on the path of solace ?
But enough personal nonesense !
The game now !
Title screen
Belode Woluk is a deeply personal one-man game, from writing to building the game, rendering everything, composing the music, etc… (eeeeerg XD)
I worked on it during the last 6 months. It took me the first 2 months to determine the ideal setting and storyline, and then, for the remaining 4 months, I worked toward the demo of the game, which represents the first chapter -or day- of the game.
The finished game will feature 6 chapters set in a fantasy world (each one lasting from an hour to 90 minutes I hope), over 20 locations filled with details, stories, animations, and humor. Definitely a lot !
Many characters with their own stories and problems. A world I tried to build as credible as possible.
And of course, the most important thing : good old point&click puzzles.
First room
That demo is currently fully playable, from start to finish, and lasts something like 60 to 90 minutes depending of the players enthusiasm, patience or boredom XD But it’s still being internally reviewed, so more to that later.
That demo will also help me to gather some feedback, and to see if the concept of the game is indeed interesting to anyone else but me. Cause working on something for so many months surely blinded me regarding it’s eventual potential, so any awakening call will be welcome.
And should the concept gather some attention and enthusiasm, any assistance or advice to help me push the project toward completion will be more than welcome ! (maybe even gather some Kickstarter attention ?)
Soo, if there’s anyone out there who’s interested in helping me out a bit, do not hesitate and drop me a note ^^
One of the future locations I’m already working on.
No rest ! *cries*
See you soon for the demo (or if you’re desperately looking to give it a try, just ask XD)
Thanks !
Belode Woluk was developed by ZeroZeroQuatre
Belode Woluk was Released on Windows,Mac
Belode Woluk is a Single Player game
- A Hole In Space
- A hermit crab is finding a house
- A Calm Memory Game
- A Day
- (Early Access Optional) Dudes on a Map: Game Master
- Lucid Cycle
- //TODO: today Original Soundtrack
- A Conversation With Mister Rabbit
- A Frog’s Tale
- 2D Platformer GAME (Toy Factory)
- 4 Witch Seasons & Convenant
- a guard walks into a tavern
- The Help Desk
- eemmmpty
- Tsinghua-style student life