A difficult tile-based puzzle game about turning beans into monsters — and monsters back into beans.
## About This Game
Bean and Nothingness is a challenging, tile-based, turn-based puzzle game, in
which you turn beans into monsters to help you — but then these same monsters
will get in your way.
Each puzzle has a set of recipes — instructions for how to create various
monsters. In the puzzle below, the books in the lower-left show that you can
create the orange dinosaur-looking monster (a “roller”) by combining a red and
yellow bean, or the yellow circle-looking monster (a “bomb”) by combining two
green beans.
Putting the right combination of beans on a grassy tile and shooting it with
your magic wand will create a monster. These monsters can help you — for
instance, both the roller and the bomb are capable of destroying the cracked
blocks between you and the goal tile in the puzzle above. But these monsters
can also get in your way — the roller will roll at you if it sees you, and if
it catches you, you’ll die! Likewise, getting caught in the bomb’s explosion
kills you.
As you progress in the game, you’ll meet new monsters (and other mechanics);
for each monster, you’ll have to learn how it behaves in some easy puzzles,
and then move on to more difficult puzzles, where you’ll have to combine the
mechanics you’ve learned in new ways.
Expect puzzles that:
* Challenge you to come up with creative ideas
* Require you to make efficient use of resources
* Test your ability to manage “tactics”-like, grid-based interactions
Bean and Nothingness is a long game, with over 180 puzzles, with difficulties
from “elementary” to “extremely challenging”. New puzzles open up quickly, so
you should never be stuck on only a few puzzles with nothing new to try.
Additional Features
* A colorblind-friendly mode gives the beans distinct shapes.
* Controller is supported, although the game is best experienced on keyboard.
* Controls are customizable.
* MacOS and Linux support is planned, although we cannot guarantee anything yet.