This content requires the base game Battlestar Galactica Deadlock on Steam in order to play.
## About This Content
War rages in the quaternary system of Cyrannus. It all started with a
devastating surprise Cylon attack, and the Twelve Colonies recoiled. But the
Colonials struck back with all they had. Years of war followed, years of
sacrifice, heroism and massive bloodshed.
Victory is still beyond the grasp of each side. Both the Cylons and the
Colonials develop powerful new weapons and ships in an attempt to break this
deadlock. New weapons and new strategies can turn the tide. He who wants to
survive will need to learn. It is the way of war, there is no other option.
Adapt or die.
The Reinforcement Pack DLC brings new content to Battlestar Galactica
Deadlock! With four new ships, new types of ammo and some surprises, the
Reinforcement Pack is a must for every Colonial or Cylon admiral!
New ships!
Berzerk (Colonial) – A pocket-sized Assault Carrier, the Berzerk class carrier
brings additional heavy artillery to the Colonial ranks and is an effective
force multiplier in Colonial Fleet strike groups.
The carrier is not designed to survive prolonged engagements by itself.
However, when attached to a Battlestar fleet or strike group, it provides
powerful complementary firepower and squadron support.
Janus (Colonial) – A Heavy Cruiser, with high staying power and heavy armor
plating. A really tough ship for heavy firepower battles.
The Janus heavy cruiser is an old Gemenese ship, made popular during the later
stages of the imperial wars between Virgon and Leonis. Heavy armor playing
provides it with enough staying power to remain relevant in modern warfare,
although its older fire control systems are considered outdated compared to
more modern cruisers.
Phobos (Cylon) – A High Impact Tech Cruiser specialized in Hacking; it
possesses the unique ability to perform high-accuracy, short-range Tactical
FTL Jumps mid-battle!
The Phobos class tech cruiser has highly sophisticated DRADIS systems
integrated into its FTL drives, allowing it to make tactical-range jumps while
engaged with the enemy. An array of missile tubes, a forward-facing hangar and
a powerful electronic warfare suite rounds out this high threat cruiser.
Cerastes (Cylon) – A Defensive Gunship, this small and fast vessel was created
as a response to the rapid escalation of Colonial Viper design.
The Cerastes is fitted with high RoF point-defence turrets similar to those
found on the flightpods of Battlestars, and specialises in softening hostile
fighter squadrons.
Mines!
Proximity mine – Standard proximity munition, DRADIS IFF and occlusion sensors
determine when a hostile unit breaches proximity, at which point the munition
releases an explosive shrapnel payload, damaging all ships within the blast
area.
EMP mine – Colonial Fleet’s attempt at brute-forcing an advantage in
electronic warfare. These mines release an EMP pulse when an enemy IFF comes
within proximity. It does high subsystem damage to all ships in pulse range,
but no physical damage.
Homing Cluster mine – Cylon smart proxy mines use a combination of DRADIS and
guidance systems to lock onto any hostile ship that comes within range of its
detectors. The mine then uses reactive control jets to propel itself towards
its target. The mine detonates on impact causing substantial damage.
Minimum System Requirements | Recommended System Requirements | |
CPU | 2.0GHz or higher | 2.0GHz or higher |
RAM | 4 GB RAM | 8 GB RAM |
OS | Window 7, 8, 8.1 or 10 | Window 7, 8, 8.1 or 10 |
Graphics Card | 1GB NVIDIA Geforce 460/ATI Radeon HD 5770 or better | 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better |
Direct X | Version 11 | Version 11 |
SOUND CARD | DirectX Compatible Sound Card | DirectX Compatible Sound Card |
HDD Space | 451 MB available space | 451 MB available space |