Battle World: Kronos
Battle Worlds: Kronos is a futuristic turn-based strategy game with gameplay
similar to the Battle Isle series.
Similar to other turn-based strategy games like the Battle Isle series or
Panzer General the battle ground is partitioned into small hexagons used for
movement and attack distance calculation. You can issue two commands to each
unit during a round; the possible commands can be determined by two icons on
the lower right of a unit: “Move” for moving a unit, “Attack” for attacking,
or “Joker” for any of the former or performing a special action (like
deploying some artillery units or putting down mines). For example heavy units
will have one Attack and one Joker action, making them quite slow, but
allowing them to attack twice if they don’t have to move. A scouting unit on
the other hand would have two joker actions, making it possible to explore and
retreat in a single turn.
Damage is calculated by the unit’s attack power against that certain type of
enemy class and the damage the attacking unit has already taken, so the damage
caused by a unit with only a few health points left will also be minimal.
Especially for slow units there a various types of transporters (by land,
water or air) which can be used to get your units to the war zone a bit
faster. Every time your unit has been involved in a fight the unit will get
experience and level up after receiving 5 experience points. The experience
can be used to upgrade the unit (e.g. for improved firepower or ignoring
movement restrictions) or simply to restore some of the unit’s health. Units
will defend themselves, but only if their own attack range lies within that of
the attacker – making long-range units vulnerable to close-range attacks and
vice versa.
Enemy buildings (radar stations, HQs or factories for building and repairing
units) can be captured by attacking them with an infantry unit, making
infantry units quite important for a mission’s success – and making it
possible to end a fight early by capturing the enemy HQ. The 3D view can be
zoomed from a close up of the units to a strategic map showing only symbols.
The game features both a singleplayer campaign and multiplayer maps, with
multiplayer games saved on a central server for a making turns similar to
correspondence chess, i.e. the opponent does not have to be online for your
turn. The game may then be resumed at any time, however you may also watch
your enemies movements live.
Minimum System Requirements | ||
CPU | Intel Pentium 4 | |
VRAM | 256 MB | |
RAM | 2 GB | |
OS | Windows Vista SP2 | |
Graphics Card | DirectX 9c compatible | |
Direct X | DirectX 9.0c | |
SOUND CARD | Integrated audio interface |
Minimum System Requirements | ||
CPU | Intel Pentium Dual-Core | |
RAM | 2 GB | |
OS | Mac OS X 10.6 (Snow Leopard) | |
Graphics Card | OpenGL 2.1, minimal Intel | |
Direct X | 9.0c | |
SOUND CARD | Integrated audio interface |
Minimum System Requirements | ||
CPU | Intel Pentium 4 | |
RAM | 2 GB | |
OS | Ubuntu 12.04 LTS or newer release | |
Graphics Card | OpenGL 2.1, GeForce | |
Direct X | 9.0c | |
SOUND CARD | Integrated audio interface |