This content requires the base application Spriter Pro on Steam in order to run.
## About This Content
IMPORTANT: Use of this engine requires Spriter Pro and a personal license or
better of either Construct 2 which you can get here:
or a subscription to Construct 3.
Exports of games made with this engine have been tested and run very well as
HTML5 web based games, as well as stand alone apps for PC, Mac, and Android.
At this time we’ve not yet found a viable method to successfully export the
games as stand-alone IOS device apps. Our goal is to resolve this issue as
soon as possible, but no estimate or guarantee of working around this current
export limit can be given.
Attention Construct 3 Users: At the moment the Spriter plugin for construct 3
has not yet been ported to support C3’s new optimized run-time, so the
exported games use the less optimized run-time for now. We intend to port the
Spriter plug-in for this optimized run-time when we can, but can’t promise
when this will be. If you buy this engine, please make sure you’re doing so
with this understanding.
The Basic Platformer Game Engine for Construct 2 or 3 gives you everything you
need to dive in and start creating your own 2d platformer game.
Load up the engine itself into Construct, and then follow the easy instruction
videos to begin to sculpt your vision into reality.
Start by completely customizing the feel of the player controls. Change the
walking and running speeds, gravity strength, jump strength, maximum falling
velocity, and inertia to make sure the player character controls exactly as
you’d like.
Edit and add as many levels as you desire. You’re in complete control of the
size of a level, the lay of the land, and the placement of hazards, deadly
falls, enemies, and special items like blocks and moving platforms. Design the
flow of the level, setting the starting and exit locations for the player.
Even create auto-scrolling levels.
Add bodies of water for the player to swim in, tweak the player’s in-water
physics, and add water-based enemies for the player to vanquish.
Add fully customizable signs or non player characters anywhere in the levels
to give the player guidance or continue the plot.
Add variety to the size and behavior of the basic enemies provided, or clone
and alter their attributes to create entirely new enemies for potentially
endless variety.
The player character and boss are Spriter characters. Load up the provided
projects in Spriter Pro and the graphics program of your choice and edit or
completely change their appearance and style of movement.
Clone the boss Spriter project and change it to make as many additional bosses
you’d like, with completely different looks and behaviors. Place your bosses
in whatever levels you’d like, or give them their own dedicated thrown-rooms.
The engine includes a loading screen, a Splash screen with a fully
customizable Spriter made menu, a Save slot select screen, and an expandable
sequential level select screen where each level is unlocked when the previous
level is defeated. It includes several example levels to get you started,
including the art for 5 different environments. Any number of sequential game
start story screens and victory screens can be added as desired.
Spriter projects are included for all Spriter animated objects in the game
engine, including the player, boss, menu system, and environment props A
spriter project is also provided for the basic enemies to facilitate easy
customization.
The Basic Platformer Game Engine provides full access to the fully commented
events, so advanced Construct users can change, replace, or add any
functionality or features they desire to any aspect of the game.
Turbo boost the creation of your own fully customized platformer game, with
the Basic Platformer Game Engine for Construct 2 or 3.
The purchase of this engine gives you the (non-transferable) rights to use the
engine and all included art for your own game projects, including commercial
projects. You can not give, trade, or sell the engine or any of the art
content (edited or otherwise) to other people for them to use to make their
own games.