Bailout Wars
Even though they already got paid, the bankers are still storming the White
House in order to collect the rest of the available bailout money. The job of
the player is to prevent that in this castle-defense-variant. To do so, the
player can pick up the normal bankers, throw them around or shake them until
their cloth fall off and they run away ashamed. Each type banker is vulnerable
and immune to a specific attack. The second type of banker for example uses
his briefcase to prevent the player from flinging him in the air and hoping he
falls to his death.
To help the player with the increasing number of bankers, he can buy three
types of defenses: a sniper, a tank and Uncle Sam. Each one has a solid
automatic and a more powerful, manually triggered attack that thins the ranks
of the bankers but requires more or less time to become available again. Uncle
Sam for example activates a orbital laser which instantly kills any type of
banker and seriously hurts the CEO. Each defense unit can be upgraded in
several stages with the money dropped by killed bankers. Sometimes they even
drop items like credit cards which need to be collected manually but
significantly increase the money gained.
The game is divided into waves of increasing difficulty and ends once all of
the bailout money has been stolen by the bankers.