Backlash
Game-play consists of arcade style fast and frantic reflex action from the
first-person perspective, much akin to Atari’s coin-op Battlezone and
programmer Paul Woaks’ earlier and very similar 8-bit game Encounter. The game
takes place on a seemingly endless flat landscape, littered with obstacles in
the form of some pseudo 3D spikes protruding from the ground. Armadas of
hostile UFOs shoot fire balls at you from every direction. Your aiming reticle
is in the centre of the display, and is surrounded by circular radar, which is
formed by a series of small white dots, within this are numerous red dots
which represent the UFO enemies. You are dealt an initial five lives, and you
score points for each UFO destroyed. The game features environmental effects,
such as day time turning to night, and vice versa.