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Aspetra
The hero, who claims to be sent by the mage Eldirood, emerges from a cloud and
is apprehended by the local law enforcement. However, the conversation is cut
short because the nearby village is attacked. When the hero reaches it,
everything is already over and the village elder kidnapped. Of course the hero
offers to rescue the elder, which starts his journey through the land, which
will lead him to fight a big evil…
Aspetra is a Japanese-style RPG. The player spends much time in the
wilderness and in dungeons while randomly being attacked by groups of 1-5
enemies (always of a single type). Then their pictures blend in over the
current background image and the player has to fight them in semi-turn-based
combat: you can only act once your turn comes up, but if you take too long,
monsters will continue taking their turns. The available options are attacking
with weapons, using an item, or running away. Eventually the player may also
learn how to use magic spells. When the hero is victorious, he receives coins,
experience points, and eventually a level-up which heals him and improves his
stats.
In towns, the hero can either visit an inn for full recovery, talk to the
population, or visit a shop to buy/sell items and equipment. Weapons increase
damage output, shields increase physical defence, and rings increase magic
defence. Items and equipment may also be found within treasure chests.