Arvita is a medium fantasy MMORPG with emphasis on social gameplay, crafting, party combat, territory capture and player vs developer(PvD) style content.
## About This Game
What is Arvita? (Formerly known as Astaria.)
Arvita is a hardcore fantasy MMORPG with emphasis on social communities,
crafting, party combat, territory capture and player vs. developer (PvD). The
game’s hardcore aspects focus on difficulty, weight behind combat, item loss
(on death or breaking), logistics (food, bandages, ammo, reagents, durability)
and the inability to grow too powerful. The story is developed based on how
players unfold major events or defeat cataclysmic bosses.
Can I play right now?
You can request access to the steam playtest for free! Once early access
launches, you will need a copy of the game.
Free Updates and Expansions
Arvita content updates and expansions will never cost extra. The game’s base
price is all you need to play competitively.
What is PvD?
Player vs Developer is where every player teams up against the developers like
they’re the Dungeon Master of a board game. Developers will define the
behavior and actions of monsters based on how players interact or react to
different factions of the world. This system allows for a more living world in
which player actions can affect the outcome of many factors within the game.
The world will change based on the efforts of the players. For instance, a
capital city may fall to the enemy if not properly defended during events and
will only come back if players retake the city. These events are done both
through automated systems and GM involvement!
Party/Group Combat
Majority of combat progression is grouped based content. In order to level up
efficiently or even at all in some areas, you must form parties with other
players. The game features no party experience penalty to encourage group
based combat. The combat mechanics feature a combo system that requires more
than one player to complete the combo/rotation. Monsters will react to players
accordingly, making combat more dynamic as monsters won’t just blindly hit who
they deem has the most aggro. We plan to have monsters behave more like the
archetype they reflect.
Community Focus
Astaria revolves around a community that will unite against the common enemy.
The game’s focus is the social aspect of working together as an entire server
in order to keep the darkness at bay. Players must not only further themselves
as a player, but also within the many communities that will form. Will you
choose to be a merchant that sells wares to other players, a crafter who
creates gear out of resources, a combative adventurer that specializes in
banishing the darkness, or a leader that helps to unite players under a single
banner? How you choose to interact with the other players is a key factor in
victory against the Darkness.
Crafting
Crafting supplies and equipment is an important factor in keeping the players
equipped. Crafting professions and resource gathering is a huge integral part
in keeping groups of players battle ready and well supplied(potions, bandages,
food).
* Armorsmithing
* Weaponsmithing
* Mining
* Woodcraft
* Leatherworking
* Skinning
* Culinary
* First Aid
* Many more planned to be added throughout early access.
Logistics
Players will have to manually travel to that location. In addition to this,
they will also have to eat to keep their stamina up and to use bandages in
between fights, as potions are very expensive and rare. This will create
another dynamic for groups to watch the amount of supplies they take. Weight
is a factor in how much you can carry as well. Players will need to take care
of their equipment or they will need to be replaced.
Liberation System and Curator System
The Liberation system is what allows players and monsters to capture
territory, which in turn changes the way certain areas can be interacted with.
If players capture an area, monsters of the darkness will not spawn anymore in
that area– allowing players to gather resources, to freely explore, and to
build their crafting/trade skills. Certain areas will have unique resources
allowing players to strategically plan out which area is more valuable to
them, as different ones will provide different bonus resources, experience,
questlines and more. The Curator is a system that controls the overall dynamic
of how monsters roam the world or how many players are on at a given time. If
there is enough players online, the monsters will be a lot more aggressive. If
a certain amount of players are on, they will passively patrol their own
areas.
## Mature Content Description
The developers describe the content like this:
The game features fantasy violence, fictional racism, sexual themes within
quest dialgoue and drug abuse themes within quest.