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## Description
Two thousand years ago, humans were protected by benevolent gods and lived
peacefully alongside them. However, human green and pride put an end to the
paradise-like existence. Humans wished to become like gods, and started
fighting them, which led to a prolonged war that darkened their spirits and
further corrupted them.
Prominent figures within the leadership of the Republic of Seven Lords are
involved in dealings with a mysterious organization. Elluard von Heinberg, the
heir of an aristocratic family, is determined to get to the bottom of the
political intrigues. Meanwhile, in a quiet village in South Varensia, a boy
named Sizz Flair decides to leave his drunken father behind and embark on an
adventure with his childhood friend Maria. The two inadvertently draw the
attention of the mighty church, and become involved in the grand schemes of
the higher powers.
_Arcturus_ is a Korean-made role-playing game in Japanese style, similar to
Grandia II in visual presentation. The player can choose between two prologues
chapters (either Elluard’s or Sizz’s), after which the two stories converge.
There is no overworld in the game, and areas are interconnected. Battles take
place in the same environment as exploration, and are turn-based. The player
can navigate characters on the battle field and also take their speed rankings
into account, as executions of attacks and other moves depends on them.
Magic can be learned by certain characters and is divided into four elements:
Water, Air, Earth, and Fire. Casting spells requires a certain amount of real
time when in combat. Characters learn new spells by repeatedly using available
ones in the correspondent category. Those who do not have access to magic can
execute various special attacks with their own separate point gauges. In
addition to HP, characters also have “barrier points”, which are reduced first
when enemies damage them.