Arcade Game Construction Kit is a 1988 game creation system that allows users to design arcade-style games.[1] It was developed by Mike Livesay and published by Brøderbund for the Commodore 64. AGCK contained four floppy disks. The program features a joystick-driven menu system and a few pre-made games to play.
Included Games
AGCK TUTORIAL GAME — This is a simple variation on classic arcade shooters such as Galaxian.
KANGARANG (designed by Gregory Hammond) — You play as a kangaroo mother looking to rescue your baby and return to safety. Hazards include falling boulders, jumping fish, monkeys and natives.
ISLE QUEST (designed by Greg Johnson and Paul Reiche III) — You play as a brave explorer in search of new lands and riches. Hazards include pirate ships, hostile natives.
MUSASHI (designed by Greg Johnson and Paul Reiche III) — You play as an ancient samurai warrior looking to rescue his princess. You must fight your way through a fortress, collecting gold, sushi, and the mighty Sword of the Samurai.
GERG’S ADVENTURE (designed by Gregory Hammond) — You play as Gerg, a tiny creature who wants to get back to his home. Gerg must pick up a variety of orbs to power up, and to clear each level.
SPACE WORRIES (designed by Paul Reiche III and Greg Johnson) — You control a space ship, looking to collect mysterious metallic cylinders to destroy an enemy that has taken control of your planet.
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- De’Vine: Card Game
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- Lifting Journey
- Steak and Silk
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- Nibblity