Arabian
An action platformer styled as an _Arabian Nights_ -flavored “storybook”,
which follows the trials of a brave Arabian prince as he attempts to
infiltrate the palace and save a princess locked in the tower. To reach said
damsel in distress, the prince must complete four “pages” (or levels) of the
book: an ocean-bound ship, a maze of caves, the castle walls, and the tower,
each infested with an assortment of mythical enemies, like flying Rocs and
evil Genies.
Besides walking, jumping and climbing, the prince can cling onto vines, duck
and crawl through tight passages, and glide along on flying carpets. Last but
not least is the mighty kick, which sends the baddies sprawling; if you kick
multiple enemies in one go, you’ll get a score bonus (in the arcade version)
or temporary invicibility (NES).
To complete a level, all the lettered jugs must be collected. A bonus is
awarded if they’re picked up in the right order to spell out the indicated
word (“ARABIAN” in the arcade version, or a different word in each level on
the NES). Once a princess is rescued, the next section begins, more difficult
than the last.