## Description
When the first fully-assembled Apple II systems began shipping in June 1977, a
single tape cassette was included, containing demonstration programs written
in Integer BASIC by Steve Wozniak. Notably, one side of the tape held the
first Apple II version of Breakout, inspired by Wozniak’s own work on Atari’s
blockbuster arcade game of the same title.
Owing to the monitor’s horizontal orientation, the playfield is rotated 90
degrees from that of the arcade original – paddle on the left, brick wall on
the right, arranged in 8 columns of increasing point value; bounce the ball
off the paddle to knock out the bricks and rack up score accordingly. Lose all
five balls, and the game will give you a frank verbal evaluation: 720 is a
perfect score, while under 100 will earn you the questionable award of
“terrible!”. And if the default color set doesn’t meet your aesthetic
approval, you can customize it to your heart’s content.
Some of the Apple II’s features were a direct result of this game’s demands –
color graphics, sound and paddle controllers. The intent was to showcase the
feasibility of implementing such a game, in an accessible programming
language, on a consumer-level machine: until then, this was possible using
expensive, custom hardware. Remakes of this game would later surface on the
Apple II (and derivatives), including Brick Out and Little Brick Out.
The other side of the tape held _Color Demos_ , a succinctly-titled collection
of routines showing off the machine’s graphics capabilities. The BASIC source
code for both programs was included in the original Apple II “mini manual”.
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