## Description
_Another Day at Work: Wednesday_ is an open ended sequel to Epic Banana’s
previously released A Day at Work. Players once again take the role of Tom, an
employee at Office Inc., and guide him through a typical day in his small,
self-contained town. Whether Tom chooses to live the life of a law-abiding,
office going citizen or an unruly, nihilistic member of society is entirely in
the hands of the player. Due to the nature of the game there are no goals to
accomplish, nor can the player win or lose, and thus the game does not end
unless Tom is killed.
Gameplay is largely grounded in exploration of the city, which is broken up
into numerous individual fixed screens, and interactions with the environment
and objects therein. Unlike the majority of open world titles, _Wednesday_
strongly emphasizes the copiousness of interactions over any sizable physical
scale. As such, while there are only sixteen buildings and three main streets
in the game’s city, there tends to be a high concentration of interactive
objects and multiple solutions to scenarios and problems the player might come
across. Because of this approach, many of the actions that the player takes in
one area will effect the possibilities available in other sections of the
city. For example, calling your work with a bomb threat will result in its
temporary closure, limiting the player’s possible sources of income.
At the top of the screen is a status bar which provides an overview of Tom’s
present condition. This provides the player with information about how healthy
he is, how much money he’s carrying, how hungry he might be, the time of day,
and the contents of his inventory. At any given time he can carry only one
object and one weapon in his inventory, although the items he might have are
almost always temporary or of a single use. If the player fails to keep Tom
fed he’ll begin randomly collapsing, which reduces his health. If his health
runs out, Tom dies.
Minimum System Requirements | ||
RAM | 10 MB |