## Description
The _Amiga Software Extra Nr. 12_ is a Markt & Technik compilation of three
low-budget games developed in Germany that were never released elsewhere. The
following games are included:
1) Highway 42
The player assumes the role of a young car courier, trying to make a life by
doing freight jobs. So, the basic gameplay of _Highway 42_ is driving from
city to city in search for new assignments, where the driving part is designed
as a simple racing game and the city visits as text menus, and completing
these jobs for money. The earned money should be spent on fuel and car repair
firstly, an surplus can be used to upgrade the car. From time to time the
player can accept a quest that’s mostly of the bounty-hunt or fetch-that-item
kind. Furthermore, there’s cities in the game world where young promising
pilots can participate in price races. As these races can be dangerous and the
streets out there are so, the car can be equipped with weaponry, too.
2) Warlords
Although wearing a more or less famous name, _Warlords_ is a simple two-player
board game that’s not to be confused with the successful fantasy strategy
franchise. The game can be played by one human player versus the computer with
four difficulty levels available. Two human players can engage via hot seat
option.
Gameplay itself is a stripped-down checkers variant with twelve stones each
that takes place on an 8×8 board. Target of the game is to bring one stone to
the other player’s base line. _Warlords_ also features a board editor.
3) Zargon
The player controls a green fighter jet from top-down that is free to fly over
the whole vertically scrolling screen, but can shoot only in the scrolling
direction. Besides avoiding or shooting the enemy sprites, three power-ups can
be collected, namely extra lives, extra points and better ammo. When the
player’s jet hits an enemy or is being hit by enemy bullets, it will instantly
fall back to the weakest ammunition.
The game offers only three military/naval themed background sets and one
single (long) set of enemy waves, both of which are constantly repeating. The
enemies are a wild mingle-mangle of objects that do not fit into a certain
theme. There are hamburgers, skulls, fighter planes, satellites, coke cans and
many more to fight. Furthermore, _Zargon_ differs from other shooters in that
there are no boss fights, and gameplay has no end except the player dying.
Target of the game, instead, is to collect as many points as possible for an
entry in the high score list.
As many Amiga action games of that time, _Zargon_ also offers two player
gameplay, here the second player controls an additional green fighter jet on
the same screen.
- A Hole In Space
- A hermit crab is finding a house
- A Calm Memory Game
- A Day
- (Early Access Optional) Dudes on a Map: Game Master
- Lucid Cycle
- My Universe – School Teacher
- //TODO: today Original Soundtrack
- A Conversation With Mister Rabbit
- A Frog’s Tale
- 2D Platformer GAME (Toy Factory)
- 4 Witch Seasons & Convenant
- a guard walks into a tavern
- The Help Desk
- eemmmpty