In 1932, Alexandre Valembois was a young explorer who, with his native friend Antonio Álvarez, wanted to make a name for himself by exploring the mysterious Amerzone region. Befriended by the natives of the region, he witnessed a strange ritual involving a giant egg of the famed white birds. Wanting to prove that the white birds existed, Alexandre betrayed the natives’ trust and stole the mysterious egg. Alas, upon his returning to France, nobody believed Alexandre or his journals about the Amerzone.
Sixty years have passed, and the world has changed. World War II has come and gone, the Amerzone remains unexplored and closed off to outsiders by its despotic leader, Antonio Álvarez. Monsieur Alexandre Valembois is an old man at the end of his life, living alone in a lighthouse and wishing to fix his mistake. At this time, a young reporter comes to visit the old Alexandre Valembois regarding his adventures…
Amerzone was designed by Benoît Sokal and developed by Microïds, who later developed the critically acclaimed Syberia and its sequel Syberia II. These games contain references to Amerzone and take place in the same fictional universe.
The places, concepts and some of the characters featured in Amerzone originate from Sokal’s work in the 1980s with the comic Inspector Canardo, especially the fifth story in the series, L’Amerzone.
The game was generally positively received at the time, with critics praising its top-grade graphical quality and the scenario’s quality and depth. However, many also pointed an awkward player interface, aggravated by an absence of game manual, along with being too short and too easy, while proponents of the game claimed it was into its genre average