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A dark fantasy dungeon crawler/roguelike. Fight one-on-one in turn-based combat. Find gear that improves or completely changes your tactics. Delve procedurally generated dungeons where choices matter. Die, upgrade your characters, unlock new skills and experiment with perks to find the best build.
## About This Game
Album Corvus is a game made by one person.
This game is my variation of a premium PC game based on an astounding
Buriedbornes Android game. I adore Buriedbornes and wanted to create something
very similar yet not free-to-play.
It’s a roguelike dungeon crawler featuring permadeath, strong progression
between runs, decisions that truly matter, perks that change the way you play,
and one-on-one turn-based battles.
Album Corvus is set up in a gritty dark fantasy setting.
Your goal is to descent the deadly procedurally generated dungeons filled with
traps, ancient labs, treasures, and monsters. Reach the latest floor to defeat
the evil that lurks beneath and grab the precious loot it guards.
New experience each run
Each run will play differently thanks to the procedural generation of loot and
the dungeon itself. Think carefully about where to go next because dungeon
rooms will provide different conditions that can drastically affect the
outcome of a battle. Sometimes rooms will appear with closed doors so you
won’t be able to see what’s inside until you step there.
Augments
Items you find affect the way you play. Not only they provide numeric bonuses
to your HP, Shield, and stats. They also come with Augments that could change
your tactics completely or reinforce your current build. For example, a perk
could grant you automatic use of another skill when you attack, or add a
retaliation, or give you a mostly impenetrable barrier that completely
neglects all incoming damage… then disappears. Or give you a Shield boost when
you get a Barrier. Possibilities for character building are deep in this game.
Progression between runs
During your adventures in the Dungeon, you’ll find different resources that
you can use to tinker with your characters and reinforce them. Add permanent
Augments (aka perks), improve the starting skills, unlock and choose a
Signature skill – all to be able to delve deeper.
Decisions matter
Album Corvus is a game about making weighted decisions and facing their
outcome. You’ll have to think and decide practically anywhere in the game, be
it a decision about keeping your current weapon or swapping it with a new one;
grabbing an artifact or rerolling it for a possibly better one but with a risk
of breaking it completely; stepping into a room with another Adventurer and an
Event for great loot or choosing an easier fight with less significant reward.
You’ll be making decisions between runs as well: what Augment to buy; what
character to upgrade; what is better for your Fencer – retaliation or more
frequent events; what signature skill to use, etc.
Deep character building
Possibilities for build creation are vivid in Album Corvus. Each character
plays differently by default, has its strengths and weaknesses. But you’ll be
able to tailor it to your taste by choosing proper Signature skills, selecting
what skills to level up, what perks to add, what items to use.
Strong replayability
There are 7 character classes to play, about 30 monsters plus other
Adventurers delving the Dungeon, 5 bosses with strong skills, dozens of skills
and perks, about 15 room modifiers. Procedural generation of the Dungeon and
loot, of some enemies, overall progression in this game is built to ensure
strong replayability. Don’t expect to be able to win the game during your
first runs.