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Aiyana is an open world voxel surivival game. Explore the lush world to gather enough resources to take on the creatures of the night and ultimately enter their portals to fight them back and earn your place on global leaderboards.
## About This Game
Aiyana is set on a beautiful yet deadly alien world. During the day the world
is peaceful except for the occasional carnivore. At night the planet comes to
life and everything changes. A corruption is spreading through the world and
each night it takes a hold of the plants and animals, making them deadlier
than ever. Aiyanna aims to be an evolution of the voxel builder genre by
giving players challenges and clear goals of progression when playing.
In order to survive the aggressive nightlife Aiyana features more complex
fighting mechanics through its spell system. Spells can be unlocked by finding
chests guarded by those who dwell deep underground and once unlocked you can
quickly swap between up to 12 of them at once. However if this isn’t your cup
of tea there are methods to befriend the native population to fight along side
you and provide a safe place to resist the night. With varied ways of
achieving survival, players of all types will find something to enjoy in
Aiyana.
For those who are feeling more creative we have built a blueprint and
structure builder system. How it works is you stake out an area of land and
fill it with your structure. Once you’re done you can effectively copy and
paste the structure into the world as many times as you like, provided you
have enough resources.
Here is a house being built using the system:
To keep a long term save compelling, Aiyana uses an infinite level up system
so that your character is always improving the longer you play. The foundation
of this is fairly standard where using a stat will level it up. Use enough
stamina and it will increase your stamina bar. Taking enough damage will
eventually increase your health. There is no cap to how much you can level up
each stat, however the more you level up a stat the harder it will become to
continue improving it. This system is applied globally in the game so that
every action is affected including every ability you cast, your crafting skill
and things like mining or chopping speed.
While staying in a long term save is great, sometimes you also just want to
start over and feel the struggle from the beginning again. With our anti-wiki
feature each save file you start will be different. Rather than looking up the
best sheep food or best monster drops, you will have to experiment in each
save file to find the answer. A lot of these options are randomized so each
new world will be different from the last.
As an example, in one world sheep may thrive on turnips and hate wheat. In
another they eat turnips and wheat but love apples. Feeding your herds their
favourite food will effect the resources they produce. They make more wool if
they are fed their favourite food, but maybe will produce more meat if fed
something they just tolerate. This idea will also go into play with crafting
the best bow, sword, armour, etc. It will be up to you to experiment with the
varied resource in the world to find their strengths and weaknesses.
Our aim with this mechanic is to make the game play less clinical and
encourage you to play and experiment more with your world. We love this idea
but appreciate it might not be for everyone. We will closely listen to
feedback and may include a setting to disable it if we feel its needed.