## Description
_Afterland_ is a collectible card game with a Gothic theme. It is set in
Afterland where the balance between light and dark is maintained through a
white and a black rabbit. When the white rabbit falls, the black one takes
over and captures all the creatures that support the white rabbit. The goal of
the game is to bring back light to Afterland. This is done through three
activities: build, journey and protect. The player builds a powerful card deck
with new characters and creatures that become available gradually after
locating keys to free them. They need to be taken through a journey, battling
the forces of the black rabbit. The player also has to defeat powerful allies
of the black rabbit in the separate Protect battles.
A player’s deck can hold up to fifteen cards and can be customized at any
moment. Decks have a maximum value however and the combined strength of the
characters cannot exceed it. With each new level up the overall strength limit
is increased. There are three types of characters that can be used in a deck.
There are Carnies, Souls and Creatures. Carnies have special abilities and can
be upgraded using the candy currency. Duplicate carnies can be combined to
create a more powerful version. Souls are cards that can be stacked on top of
each other in the same formation space. They disappear when a battle is lost.
Creatures are large and powerful entities that occupy more than one card
space. When they die during a battle they fall asleep and lose a heart. They
are freed from cages when five unique keys have been found during the journey.
By finding the same creature multiple times a stronger version is created with
up to five hearts.
All characters have two main statistics: magic (attack) and protection
(defense/health). Each card also has a cost represented through stars
important for the deck strength limit. The player needs to determine the
battle formation of the 3×5 card field prior to a battle. All cards are
present in a battle right away and cannot be changed by the player once a
battle has begun. With the three rows of cards, range is also important. Each
card has a range (short, medium or long) that affects which kinds of rows of
attackers can be targeted. Creatures also have three different formation sizes
for the deck: wide, tall or both.
The Journey section consists of different levels with a constellation of
smaller battles played in succession. Battles are turn-based, but largely non-
interactive. Each card has a meter that depletes and when empty an attack is
activated automatically. The player only taps the screen to complete a turn
and everything else happens automatically. That means that most of the
strategy is in composing the deck and the arrangement of the carnies, souls
and creatures before starting a battle. When a card is defeated, it is removed
from the board and another card will move forward to fill the space,
influencing the strategy.
The game is free-to-play. Next to candy as a basic currency, fish heads are
the premium one. Both can be bought using in-app purchases, but are also
earned in-game. There is a double energy/stamina system, one for the battles
in the Journey mode (blue) and another for the Protect mode (yellow). Energy
recharges slowly over time and the blue one is filled entirely after
completing a constellation. In Protect a powerful army is fought for a chance
to earn tickets in daily and weekly events. These tickets can be redeemed for
card packs or candy.