A.I. Wars: The Insect Mind
The game allows the player to program the artificial intelligence of a robotic
insect like war machines called ‘Cybugs’. Cybugs have their own programming
language called ‘CAICL’ and editor. The language is similar to BASIC and
allows the player to start with simple commands such as ‘move forward’ or
‘launch missile’, and graduate up to advanced mathematical scanning options
too complex to describe here. Cybugs have shields, mines, missiles, guns,
grenades, energy discharges, and all sorts of devices such as scanners,
communications, cloaking, and self destruct. They have to manage resources
such as ammo, fuel consumption, and heat.
Once the player has created (or downloaded) a favorite Cybug, the player may
then place them into the 2D or 3D battle simulator and watch how they behave
against other Cybugs as they play out the player’ strategies in real time.
Cybugs have many weapons, scan, movement, defensive and attack options to
choose from. The battlefields have features such as strategy nodes and flags
for replenishing ammo and fuel during the battle. Once a battle is complete,
the player is given a full printable summary describing the blow by blow
commentary of what took place on the battlefield along with the individual and
team scores. The player also has options to save, trade, and play back
recorded battles. Cybugs are encrypted and can be password protected so other
players can use them, however are unable to see what the player has done with
the code.
Minimum System Requirements | ||
CPU | Intel Pentium | |
RAM | 16 MB | |
OS | Windows 95 | |
Direct X | DirectX 8.0 |