《失落的王座》是由希瓦科技全力打造的一款TCG卡牌游戏。游戏将为玩家带来不一样的TCG卡牌体验和扣人心弦的故事体验。
## About This Game
## What is this game about?
“The Lost Throne” is a trading card game with great world settings. There are
various featured mechanics and designs, like unique battle phase after several
turns, cost deductions, front and back formations, etc. Besides, we will be
developing other modes like tournament system, single PVE, co-op PVE, special
PVP and so on.
## Why TCG?
This is one of the most frequently asked questions, why choosing TCG as our
first game? Although this genre has many predecessors and verified features to
learn from: deck building, card trading, different strategies. However, it is
still challenging to produce good card designs, balancing and trading models.
Our team is young, and this is our first game. Our team is consist of
experienced TCG players and well-known pro players. We aim to provide a solid
game with our past experiences for TCG players, while letting other players
feel the attractiveness of TCG.
## Concepts of Designs
Gameplay is definitely the key of our design. We aim to produce a highly
original competitive game with unique player experience. Therefore we devoted
many thoughts into the game.
Thoughts on Interaction: How to avoid long waiting time for each turn.
Thoughts on turn-based game: How to balance going first and second.
Thoughts on card designs: How to make troops more “heroic”, rather than
expendables.
Our main focus is all about “strategies”, including deck building, unit
deployment, battle phase plans. For each phase, players’ strategies will be
colliding with each other, which is our main idea for the game. It is also
what makes “The Lost Throne” unique.
## What we’ve been doing in past two years?
We paid much price for the “setback” in 2020. But we also gained many
experiences. Therefore our team has entered “Saiyan Mode” this year. We redo
the UI, improved game performances, porting to mobile, and make the alpha
version of tutorials.
In other words, what didn’t kill us made us stronger. We are now march at full
scale!
## About our future plans
We have launched our alpha test for mobile version. After the 2 weeks test, we
knew two things: Accepetable gameplay, but too many bugs.
Although there is still much to improve for our gameplay, players are still
satisfied with our current designs, which is really cheering for us. Thank you
for you tolerance and support! There are still many bugs existing, which
require many adjustment to our underlying system. Therefore we really need
some time to fix them. Also our designers have been discussing and rethinking
about the details and possible improvements to our battle phases.
Overall, our future plan includes the improvement to our entire Battle phase,
Tutorial refurnishment, PVE alpha version, Tournament systems, and so on. Also
we will keep improving the balancing for the current version, while designing
the second version. Of course, we will be posting our updates as dev blogs
here and looking forward to your feedbacks and suggestions! Please follow us
for more information.
Besides, we are planning to launch another community test at a smaller scale.
Please feel free to join our steam community and we will be releasing more
details within the community and QQ group.
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