The Winter Olympics and Steep don’t have a lot in common other than they take place on snowy mountains, which is the crux of this expansion’s problems. Steep’s base game and its DLC up to this point are open-ended experiences predicated [...]
The Good:Cheeky demon-saves-the-day plot will draw you in from the get-go; Cid is great as a mischievous lead character; packed full of genuinely funny dialogue; loads of colourful and interesting locations to visit. The Bad:Over-reliance on fetch quests; [...]
I’ve written at some length about the way artists can use light and colour to tell their stories, and to construct a sense of atmosphere and a particular mood, whether from a particular object or from an entire scene. It’s one of the most [...]
Grey Alien Games is the definition of an outsider game developer. A husband-and-wife team based in rural Dorset, Jake Birkett and Helen Carmichael work alone with support from tiny publishers and overseas contractors. Jake isn’t a refugee from AAA [...]
The Good:A rich, engaging open world to explore using a nearly perfect flight mechanic; fantastic low-poly art design; plenty of lore to investigate in between temple quests. The Bad:Gameplay doesn’t live up to story’s epic nature, with repetitive puzzles [...]
This week’s Premature Evaluation dumps Fraser in Dustwind’s isometric wasteland, forced to murder other players in grisly real-time tactical brawls. Also it has dogs. I’ll admit it — I decided to take Dustwind for a spin primarily because of one line on [...]
The original Reigns was the perfect game to play for ten or 20 minutes, here or there. You ruled a kingdom by swiping left or right on various scenarios, balancing the needs of the people, the military, the church and the treasury. If any one of them [...]
Hugging dangerous curves and gunning it to grab first place as I cross the finish line is enough to sustain me in most racing games, but that’s not the strong point of Gear Club Unlimited. This title is neither a simulation nor pure arcade game; [...]