Athlon 64 Processor 3800+ 2.4 GHz or better, Intel Pentium 4 530 3.0 GHz Processor or better
Intel Pentium 4 3.0GHz / AMD Athlon 64 3800+
CPU SPEED
Athlon 64 Processor 3800+ 2.4 GHz or better, Intel Pentium 4 530 3.0 GHz Processor or better
VRAM
256 MB
256 MB
RAM
1 GB XP, 2 GB Vista/Windows 7
2 GB
OS
Windows XP, Vista, Windows 7
Windows XP/Vista/7
Graphics Card
NVIDIA GeForce 7800 GT 256 MB graphics card or better, ATI Radeon X1900 256MB graphics card or better
nVidia GeForce 8500 GT / AMD Radeon HD 2350 Pro
Direct X
Latest 9.0c or better
9.0c
SOUND CARD
Yes
DirectX Compatible
HDD Space
8 GB
8 GB
Game Analysis
The core focus of the game allows for the player to race motocross and supercross on motocross bikes or ATVs. The game also includes events such as omnicross, free ride, champion sport track, waypoint racing, and freestyle motocross.Although the game is part of the MX vs ATV series, Reflex was built from the ground up featuring a new control scheme and physics engine. The new control scheme is labeled "reflex" which utilizes both analog sticks. The left analog controls the handlebars while the right analog stick controls the rider's body movement. The reflex system allows for unprecedented control and manipulation by allowing the player to 'ride' the motorcycle and other vehicle as they actually would. Tricks have been simplified from the previous games as the player only needs to hold the modifier button and use the right stick to make different combinations and flips.Also new to Reflex is real-time terrain deformation. Terrain deformation allows any of the different vehicles to literally carve into the earth creating ruts, berms, braking bumps and acceleration bumps as they actually do in real life. These ruts, berms and bumps are dynamic and constantly changing throughout the course of the race adding for an extra sense of realism.
High FPS
0 FPS ( GTX 1060 )
Optimization Score
10
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