Very simply, this project is a result of my hunt for a game similar to Final Fantasy’s: My Life as King. This WiiWare title captured my love for RPG’s & Sports Management Sims and mashed them together into one beautiful (tho flawed) game.The idea of carefully managing parties of adventurers and sending them into dungeons isn’t a new one. This has been done many, many times before. However, My Life as King differed on one key point: - You neither watched nor controlled battle.After sending your adventurers out into the wild, you went about your tasks in town. Upon their return (if they made it back), you could comb the combat reports to see how your parties fared. Did they delve deep and find glorious treasure? Were their skills put to the test? Did they defeat a boss? Level up? Tragically lose a comrade?This gameplay rung true with me and I was immediately enchanted. After many hours, I soon learned that the game was limited in strange, inexplicable ways – and I dropped it