~~~~~~~~~~~~~~~~~~~~~~
# (1.0) Introduction
~~~~~~~~~~~~~~~~~~~~~~
Welcome to the Wacky World of Miniature Golf FAQ! This quirky Philips release
has been the butt of many gaming jokes, mostly related to its corny jokes, but
also pertaining to its ridiculous gameplay timing. For example, Dragon's Lair
II and Supreme Warrior, both FMV titles with extremely difficult button timing,
have *nothing* on certain holes-in-one within this "children's" title.
Voice Narrated by Eugene Levy, famous comedic actor who most recently
headlined the "American Pie" series of movies, his commentary overall is quite
funny, sarcastic and quirky. Despite being prepared by Philips's Sidewalk
Studios (known for children's game development), however, this title is
definitely NOT for kids. Pictorials of people being hung in trees, half-naked
women, dismembered dinosaurs, and adult humor for which the target audience
couldn't even possibly understand, duly represent the game's highlights.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# (2.0) Controls and General Play Info
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Playing the game is quite simple, on its face, though perfecting one's score
is quite difficult and patience-testing. Basic controls are as follows:
Action Button (gray button on 4-button pad, first button on 3-button pad) =
use to execute the shot, enter your name, etc.
You can shoot to the Left(L), Middle(M), or Right(R), go back to the
clubhouse (Club House, exit), check your score (...), or skip the current
hole (..., if you have reached the stroke limit).
In order to succeed in this game, one needs to TIME each shot perfectly. One
rule of thumb to follow, is to *pay attention to animation changes* on the
screen.
For example, on the '1,000,000 Years B.G.' hole, if you did not make the
'Hole-in-One', then the process for the second shot is as such:
Wait for the T-Rex's tail to come down flat on the green, and press the
'Shot' button upon the tail *JUST STARTING* to come back up
The window of time needed to make this shot is 1/2 to 1 second; it makes one
wonder why Philips's Sidewalk Studios playtesters didn't think that the game's
difficult timing would not be suitable for its intended audience (which was 5
to 12 year old children).
~~~~~~~~~~~~~~~~~~~~~
* (2.1) Stroke Limits
~~~~~~~~~~~~~~~~~~~~~
The game allows you nine strokes per hole, upon which you will reach the
"Stroke Limit". The screen shows a golfer slamming his golf club against
the ground, while Eugene Levy provides you with one of his 'famous' smart
aleck comments. Afterwards, a new option will appear to the left of the
"L" shot selector, allowing you to "Give Up" the current hole, and proceed
to the next hole.
Any shots made after reaching the 'Stroke Limit', will not add to your
score, hence limiting your score to a maximum of nine per hole.
~~~~~~~~~~~~~~~~~~~~~
* (2.2) Holes-in-One
~~~~~~~~~~~~~~~~~~~~~
Believe it or not, you can make a hole-in-one shot on every hole,
theoretically giving you a score of 18 for the game. At first, I truly did
not believe that there were hole-in-one shots for every hole, as the timing
required to merely par each hole was difficult enough. Nonetheless, there
*are* indeed holes-in-one shots for each hole, with the only timing
indicator usually being minor changes in animation.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# (3.0) Walkthrough of all 18 Holes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The order in which the holes appear during gameplay, are mostly random. The
first six holes listed here, tend to show up in the first nine playable holes
most often; stages such as the 'Perils of Pollyanna' and 'You Never Putt Twice'
are usually never played in the first nine holes.
######################################
--------------------------------------
- The Don't Mess With My Bike Hole -
- Par 3 Limit 9 -
--------------------------------------
+++++++++++++++++
+ HOLE-IN-ONE +
+++++++++++++++++
1. -----
| L | when the head of the biker is
----- under the window, of the house
on the left
============
= NORMAL =
============
1. -----
| M | when both motorcycles become
----- clear of the putting path
NOTE: press button *just
when* the motorcycle in the
foreground exits to the right
of the path, as it is going
from left to right
2. -----
| M | when the hole in the rotating
----- oil can, is rotating toward
dead center (to your character)
from the right
######################################
--------------------------------------
- The Lost Hole of Atlantis -
- Par 3 Limit 9 -
--------------------------------------
+++++++++++++++++
+ HOLE-IN-ONE +
+++++++++++++++++
1. -----
| L | when the anchor in the
----- background, is going from
the left to the right, and
is DEAD CENTER of the path
============
= NORMAL =
============
1. -----
| M | when the octopus's tentacle
----- is in its raised position,
totally up
2. -----
| M | watch the anchor's movement:
----- after it goes to the right,
wait for it to head back to
the left, and press the
button when it is *partially*
over the putting path
######################################
--------------------------------------
- The Made in the U.S.A. Hole -
- Par 2 Limit 9 -
--------------------------------------
+++++++++++++++++
+ HOLE-IN-ONE +
+++++++++++++++++
1. -----
| L | a split second after the 'Blue Guy'
----- and Crab cross each other on their
respective conveyor belts, in front
of you
============
= NORMAL =
============
1. -----
| M | wait for the 'Blue Guys'
----- in the foreground, to proceed
on the conveyor belt, where
your character's putter
is dead center of two of them
2. -----
| M | when of the red-headed dolls
----- are dead center of the hole
######################################
--------------------------------------
- Shark Soup -
- Par 2 Limit 9 -
--------------------------------------
+++++++++++++++++
+ HOLE-IN-ONE +
+++++++++++++++++
1. -----
| M | wait for the shark to jump
----- in the right pool; press
button when it is totally
immersed on the right side
######################################
--------------------------------------
- The American Dream Hole -
- Par 2 Limit 9 -
--------------------------------------
+++++++++++++++++
+ HOLE-IN-ONE +
+++++++++++++++++
1. -----
| M |
----- when the dog's rear end is lined
up with the chimney of the blue house,
going from left-to-right
============
= NORMAL =
============
1. -----
| M | when the lawnmower's wheels
----- go slightly past you, as it
is moving from left to right
========
= OR =
========
1. -----
| L | when both the lawnmower and
----- the dog are clear of the
putting path
2. -----
| L | while the dog is going from
----- left to right, press button
when the dog's head completely
covers the hole
######################################
--------------------------------------
- Hole on the Wrong Side of the Tracks
- Par 3 Limit 9 -
--------------------------------------
+++++++++++++++++
+ HOLE-IN-ONE +
+++++++++++++++++
1. -----
| L | when the white train is in
----- the middle of the putting path,
*where the path encompasses half
of the second car, and half of
the third car, in the foreground *
============
= NORMAL =
============
1. -----
| M | just as soon as the white
----- train goes past, in the
foreground
2. -----
| |
----- ......
NOTE: If you fail to clear the middle of
the track, on this shot, the train
WILL HIT YOU, and then your character
will go to "Miniature Golf Heaven".
A. -----
| ANY | just press the action button,
----- you will see an interesting
sequence
######################################
--------------------------------------
- Hole in the Ozone Layer -
- Par 4 Limit 9 -
--------------------------------------
+++++++++++++++++
+ HOLE-IN-ONE +
+++++++++++++++++
1. -----
| L | when the submarine is in the
----- middle of its pond, going to
the left; the penguin must also
be directly in front of it, too
============
= NORMAL =
============
1. -----
| M | when the penguin, near the
----- submarine at the far end of
the screen, goes to the right,
at the end of its stride,
AND has *just started* to come
back left
--------
- OR -
--------
1. -----
| R | when submarine is all the way
----- to the left, and the periscope
is starting to turn back around
2. -----
| R | when the penguin is at right,
----- and AFTER it hits the end of its
stride, AND it *turns back around*
on its axis, to go back left
3. -----
| R | when the submarine is going
----- right to left, and is at the
end of its motion (left-most
point)
######################################
--------------------------------------
- Swing Along at Sing Sing -
- Par 3 Limit 9 -
--------------------------------------
+++++++++++++++++
+ HOLE-IN-ONE +
+++++++++++++++++
1. -----
| M | look at the third prisoner
----- on the screen (the middle one):
after he swings his blue/purple
hammer on the ground, press
button when the hammer comes
back up over his head
NOTE: press button when hammer
is dead center above the prisoner,
or a bit after, in its motion
from left to right
============
= NORMAL =
============
1. ...
######################################
--------------------------------------
- 1,000,000 Years B.G. (Before Golf) -
- Par 3 Limit 9 -
--------------------------------------
+++++++++++++++++
+ HOLE-IN-ONE +
+++++++++++++++++
1. -----
| M | the frame right after sparks fly
----- from the T-Rex's tail
============
= NORMAL =
============
1. -----
| R | when the oil sludge in front
----- of you, has totally receded
away from the putting path
2. -----
| M | when the T-Rex's tail has
----- already hit the ground, and
has just started to come back
up off the ground
######################################
--------------------------------------
- King Putt's Tomb -
- Par 3 Limit 9 -
--------------------------------------
+++++++++++++++++
+ HOLE-IN-ONE +
+++++++++++++++++
1. -----
| L | NOTE: there is a very small
----- crack, below the 'P' in
"King Putt's Tomb"
when the left "moving hole"
is starting to slide left, where
the hole starts to cross the crack
below the 'P' and yet the hole is
still slightly to the right
(OR)
============
= NORMAL =
============
1. -----
| L | ....
-----
....
(OR)
1. -----
| R | when BOTH 'moving holes' are
----- in the middle, and the right
hole is *just starting* to slide
right
2. -----
| M | when 'Blondie' (the blond
----- 'Egyptian') is dead center
of you
######################################
--------------------------------------
- Hole On the Range -
- Par 3 Limit 9 -
--------------------------------------
+++++++++++++++++
+ HOLE-IN-ONE +
+++++++++++++++++
1. -----
| M | groundhog's legs are splayed out;
----- hind legs off the green, and forelegs
are on the green
!! Precise Timing !!
============
= NORMAL =
============
1. -----
| R | when the groundhog has already
----- gone past you, and has moved off
the putting path
2. -----
| M | after the robot's lasso is
----- totally up, press button when
when the lasso is *just starting*
to come down
######################################
--------------------------------------
- The Great Art Hole -
- Par 4 Limit 9 -
--------------------------------------
+++++++++++++++++
+ HOLE-IN-ONE +
+++++++++++++++++
1. -----
| L | the first frame after the middle leg
----- of the weird object starts moving to
the right
- legs equidistant from each other -
!! Precise timing !!
============
= NORMAL =
============
1. -----
| M | when 2 of the 3 legs of the
----- weird sculpture are together
on the left side, and are just
starting to come apart
2. -----
| R | when the grabber arm is dead
----- center, over your head; and
the arm is traveling from right
to left
3. -----
| R | when the framed picture is
----- all the way up
######################################
--------------------------------------
- You Only Putt Twice -
- Par 5 Limit 9 -
--------------------------------------
+++++++++++++++++
+ HOLE-IN-ONE +
+++++++++++++++++
1. -----
| R | when the circular hole only
----- focuses on the laser and part of
the laser-emitting machine itself
* circular hole is going from
right-to-left *
============
= NORMAL =
============
1. -----
| L | when the hole is on the
----- guy throwing the hat
2. -----
| L | when the guy receives the
----- hat in his hand, from the
right
3. -----
| L | when the soldier has shot
----- all the way across the path
######################################
--------------------------------------
- Ghost of a Chance -
- Par 4 Limit 9 -
--------------------------------------
+++++++++++++++++
+ HOLE-IN-ONE +
+++++++++++++++++
1. -----
| M | when the green arm, at the
----- middle-right of the screen,
is just coming out of the
tombstone
* just the hand and forearm,
not the elbow *
!! Precise Timing !!
============
= NORMAL =
============
1. -----
| R | when the green arm, at the
----- middle-right of the screen,
is fully extended
2. -----
| M | when BOTH the green arm,
----- and the animal skull have
disappeared, AND you wait 1/2
second
3. -----
| L | when the animal skull has
----- MOSTLY (not completely)
disappeared; or, when the skull
goes away from view, behind
your head
######################################
--------------------------------------
- The Greasy Spoon Hole -
- Par 4 Limit 9 -
--------------------------------------
+++++++++++++++++
+ HOLE-IN-ONE +
+++++++++++++++++
1. -----
| L | when the napkins are falling with
----- the door, and the door is down;
the third frame
* guy in mustard yellow sweater
has his spoon at his chest *
============
= NORMAL =
============
1. -----
| R | when the first man's spoon
----- is in the pumpkin pie
2. -----
| L | when the cook's fly-swatter
----- is raised, and stopped flapping
######################################
--------------------------------------
- The Hole-y Grail -
- Par 4 Limit 9 -
--------------------------------------
+++++++++++++++++
+ HOLE-IN-ONE +
+++++++++++++++++
1. -----
| R | wait for the door to come down,
----- then wait another second, and press
button JUST right when the door
starts to come back up
* you can hear the sound effect
of the door coming up, but still
do not see any commensurate
animation *
============
= NORMAL =
============
1. -----
| M | when the castle's entry door
----- is fully down, flat
2. -----
| L | < SPLIT SECOND TIMING >
----- immediately when fire starts
coming out of the dragon's
mouth
NOTE: there should only be
a tiny bit of fire escaping
the dragon's mouth, upon
pressing the action button
3. -----
| M | when the gate goes all the
----- way down, press the button
at the 'slight bounce' that
the gate makes
######################################
--------------------------------------
- The Golf War -
- Par 4 Limit 9 -
--------------------------------------
+++++++++++++++++
+ HOLE-IN-ONE +
+++++++++++++++++
1. -----
| R | right when the fighter plane
----- goes out of view, from left-to-right
-- wait a split second after
it leaves the screen --
!! Precise Timing !!
============
= NORMAL =
============
1. -----
| L | when the fighter plane is
----- dead center over the building
2. -----
| M | after the tanks have shot
----- their cannon, and the turrets'
animation has stopped
######################################
--------------------------------------
- The Perils of Polyanna -
- Par 5 Limit 9 -
--------------------------------------
+++++++++++++++++
+ HOLE-IN-ONE +
+++++++++++++++++
1. -----
} M | after the spikes are up,
----- and after they go down, AND
you wait a SPLIT SECOND while
they are down
============
= NORMAL =
============
1. -----
| R | when the spikes are down,
----- and you have a clear
putting path
2. -----
| M | BOTH when Dr. Cretin stops
----- laughing, and is not animating,
AND the 10-TON wrecking ball
is *just starting* to come down
3. -----
| R | when the tornado is dead
----- center above you, going from
right to left
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# (4.0) Revision History and Credits
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
v1.0 = First iteration of FAQ, 9/24/2011.
v1.0a = Found 16 of 18 Holes-in-One, 10/22/2011.
v2.0 = Found remaining 2 Holes-in-One, and updated
8 Holes-in-one strategies, 4/3/2013.
I would like to thank tedbob84 and ubersaurus for their
help in discovering the two remaining holes-in-one, as
well as determining better descriptions for eight other
holes-in-one.
I would also like to credit Philips and their Sidewalk Studios
for producing an entertaining, yet often frustrating game.
Also we would like to thank Eugene Levy, for lending his
voice, and his offbeat humor to the game. Too bad that the
humor is usually inappropriate for the game's targeted
audience, which is 5 to 12 year old children.
Some of the contents are from the internet, if these contents infringe on your copyrights, please contact me. All contents doesn't represent my points.
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