The gameplay on Miramar is similar to that on Erangel. The basics are the same – up to 100 players land on the island and keep eliminating each other until there is only one person alive. However, the gameplay is a little bit different here. This is because of the island’s topography and available equipment.
- The first few minutes in the game
- Watch out for enemies on hills
- Final tips
The first few minutes in the game
The beginning of Miramar is identical to the “old” Erangel. The first few minutes are crucial. You must find a good equipment – a helmet, an armor, a backpack (with a highest level possible) and, first and foremost, a long gun. The best combinations here are an assault rifle and a sniper rifle or an assault rifle and a machine gun – this depends on where a battlefield is. Shotguns aren’t that efficient here unless you have to fight between buildings. Try to find a Sawed-off shotgun if you really need to use one of these weapons. This firearm is placed in a pistol slot.
After that you have to get inside the white zone. Don’t rush there – it is better to stay close to a circle’s outskirts and keeping an eye on everything from a safe spot. Once you are in the zone, you should try to find an eliminate other players. But sometimes it is better to not attack someone if you don’t make a clean shot or you don’t have a good cover – even though you manage to kill someone, other players will know where you are immediately and shoot you. Because of that you should always use good terrain covers – hills, buildings or cars. Even a haystack can be a good cover – maybe they aren’t 100% safe but they are better than standing in an open field. Try to avoid trees – they give you cover only from one side and they restrict your visibility. You won’t be able to hide well during a firefight and you will get hit from all directions.
Watch out for enemies on hills
Try to keep an eye on your surroundings and look for enemies on hills. Miramar is full of mountains and stone ledges where other players can hunt those who run in valleys. Examine your nearby area carefully and check if there are any enemies on hills before you try to run across an open field. If you see someone then try to approach them from behind by climbing on the same hill – fighting with an enemy that has a height advantage isn’t a good idea.
Shoot anyone when there is less than 10 remaining players and the zone starts getting smaller and smaller. The reason is simple – a battlefield becomes so small that you will certainly come across someone. Try to find a spot with a good cover that offers protection from as many sides as possible and kill an approaching enemy.
You need to have eyes in the back of your head when a battlefield gets really small and there are only about 3-5 players left – enemies are several dozens of meters from each other. This means that they can jump at you at any moment. Examine all windows and terrain obstacles carefully – use the fact that in TPP you can stand behind a corner and turn your camera to examine area safely. Don’t lean while you are hiding behind a cover – your enemies can shoot you in a fraction of a second. Remember to stay away from buildings with open doors such as churches. You won’t find many covers inside while enemies will be able to quickly locate and eliminate you.
Final tips
Remember about a few things:
- Use Vaulting. This mechanic lets you jump over terrain covers and obstacles as well as through windows. Run towards an obstacle and jump in the right moment.
- Remember that you can’t shoot or perform any other actions while you are using Vault. Be sure that there are no enemies inside before you jump through a window – you can die with ease when there is someone on the other side.
- Use hills. Thanks to them you are able to examine your surroundings and see if there are any enemies nearby. But remember that this is also an easy way to die – someone can notice you or you can be attacked from behind.
- Don’t use grenades during the first few minutes of a match if you don’t need to. They become more efficient towards the final part of a match where you are able to throw them anywhere in a zone.
- If you are fighting in an open field, especially during the last minutes of match, then you should be on a move constantly and look around carefully. This can lower your chance to be a target of a surprise attack.
- Shoot everyone when there are only a few players left. A spared enemy can quickly turn from a prey into a hunter and kill you with one burst.
- Ignore items left by dead players, especially when there are only a few players left and the zone is really small – there is a high chance that a corpse is being watched by someone else, too. The only exception is when you run out of ammo – you can’t fight without it so you have nothing to lose.
- Don’t get discouraged if you lose. Most of the players can’t win a match even after several dozens of matches (or even after hundreds of them) because a lot depends on your luck and other players’ actions. Keep trying if you fail – sooner or later, your character will be the only one standing on a battlefield.
Hints and guides for Miramar
Gameplay on Miramar isn’t that different from Erangel island – you still have to fight for survival with other players. However, there are a few differences. Remember about the following tips when you are playing on this map:
- Remember that you can use Vaulting to jump over obstacles. Run towards it and press jump button in the right moment. If you do it too early, your character will simply jump on that obstacle.
- Sometimes, a regular jump is better than Vaulting. This maneuver is useful when you are sure that there is an enemy behind a cover – you can shoot in midair which is impossible while using Vault.
- You can’t use Vaulting to cross an obstacle that is taller than your character. You won’t be able to climb on a rooftop, a container or a balcony located on an upper floor of a building.
- Buildings play a more important role than on Erangel. Miramar has less buildings than the “old” map which means that each building located in a wasteland is a godsend and can offer you both a cover and supplies.
- Small buildings with single exits are now much safer than they were before. This is caused by Vaulting mechanic – simply jump out through a window if an enemy throws a grenade inside or attacks your position.
- If you see a hill then you can be almost certain that you will be able to climb it. PUBG’s physics are pretty realistic but when it comes to climbing the developers gave a little bit more freedom to players. Thanks to that we can climb on almost all hills either by running or using Vault mechanic.
- Hills can give you a precious height advantage. Climbing on a tall side of a mountain gives you a chance to locate enemies over a great distance – with a bit of experience and the right equipment you will be able to eliminate them from those spots.
- Remember that you can get surprised easily if you stand on a hill and pay too much attention to terrains located below. If you managed to climb up, others will be able to do that too – they can also sneak on you and shoot at your back in the process.
- Select a place that isn’t located in a city’s center if you want to start a match a little bit more peacefully. However, if you want to land in a city then you should pay attention to where other players are flying and land in a place that has no enemies.
- Watch your steps when you are going through Miramar, especially while you are sprinting – it is easy to fall down from an inconspicuous stone ledge and lose most of your health points or die immediately. Don’t rush forward if you aren’t sure that the ground in front of you is safe.
- Landing works in the same way is it did on Erangel – land in a big city if you want to fight with enemies instantly. If not then land on outskirts or in wilderness.
- Decide where you want to land while you are still in the plane. You can go to a big city or open your parachute earlier and fly to a rarely-visited place where you can find equipment with ease.
- If you got hit and you can’t locate an enemy then you should start zig-zagging and reach the nearest cover such as a haystack, a building or a hill. Do not prone – you will become an even easier target to hit.
- Remember that doors aren’t the only way to get inside a building. Vaulting allows players to jump through windows which means that it is now much easier to be surprised by another player. If you are inside of a building and you hear a sound of glass being broken then this must mean that there is someone else in the building.
- Miramar offers a few new items and vehicles – try to test them in action. Their descriptions are in a separate chapter of this guide.
General information
Mastering the mechanics of shooting and gear selection is of paramount importance in Playerunknown’s Battlegrounds – you cannot (with the exception of few luck-based situations) play and win a game without killing, at least, one opponent. The later into the game, the better the players that remain in the battlefield. As a result of that, you will often have to prove yourself as an experienced sharpshooter. In this chapter, you will find a handful of tips that will help you fire to kill, both moving and distant targets.
1. Correct weapon selection is the key – this is the most important thing in the game that you will do nothing without. Firing a shotgun at an enemy 500 meters away makes no sense – regardless of whether you have attached a x15 sight or not. Select and use appropriate weapons for different situations – shotguns, handguns and submachine guns are effective over short distance. Light machine guns, assault rifles, repeating rifles and sniper rifles are effective over medium and long distances.
2. Use melee weapons only if, you have run out of ammo (or haven’t reloaded your weapon) for other weapons, or when you are sure that you will be able to hit the enemy, at least 2-4 times (depending on his armor, you require that much to kill an enemy with a melee weapon)
3. Install attachments. Optical sights, handles, larger clips and silencers affect, to a large extent, the behavior of your weapons and their effectiveness. Appropriate selection of these will considerably increase the effectiveness of any weapon.
4. Select the correct sight for your weapon. There is little point in attaching a x15 scope to a shotgun, when you can install it on an assault rifle or a sniper rifle. It also pays off to match optical sights with specific situations – x8 or x15 are always better, but they are completely useless among buildings or indoors.
5. If possible, carry 2-3 types of optical sights for weapons you use. It may be invaluable to be able to replace a x8 sight with a reflection sight on an assault rifle, when you enter an urban area, or indoors, after fighting in the open terrain.
6. If you fire at an enemy over a long distance, you have to adjust the scope. All depends on elevation, both yours and the enemy’s, as well as from the weapon itself. The higher the Muzzle Velocity, the earlier the bullet will reach the opponent. Using medium and long-distance weapons (assault rifles and sniper rifles), align the crosshair with the opponent within the distance of 100-200 meters. Aim higher as the distance increases (300-600 meters).
7. If the enemy is in motion (to the left or right, in relation to your position), you will have to follow his position and fire the bullet in front of him, to compensate for the speed. If the distance exceeds 50 meters, you can fire straight into the opponent, but you will have to aim slightly in front of him, as the distance increases.
8. Skills described in 6 and 7 simply have to be learned. All depends on the positions of both players, the weapon you use and the connection condition – with greater lags, hitting a distant, moving point becomes nearly impossible.
9. remember that firing at different body parts deals different damage. A fire into the chest deals, by default, 100% damage, firi8ng into the head deals double damage of 200% and a bullet to the legs deals only a half of that (50%).
10. Remember that the opponent’s armor also affects damage hw takes. The successive tiers of vests and helmets absorb damage to the chest and to the head by 30, 40 and 55%. Helmets of tiers 1 and 2 do not protect the face – if you manage to score a hit into the face, and the opponent does not have a tier 3 helmet, he will die from a single shot.
11. Remember to keep your weapons reloaded at all times. There is nothing worse than running into an enemy, when there are only 2 rounds left in your clip. Reload your weapon every time you have time to catch some breath and nobody’s shooting at you.
12. Always match the weapon with the situation. There is no point in running around with a sniper rifle indoors, or with a shotgun while out in the open field. While entering a building, always switch to the weapon that is good for short distance – time spent on switching weapons may cost you life.
13. Use appropriate mode of fire. The majority of weapons have single and auto modes, and some can also fire bursts of three rounds. Each one of them is suitable for a different situation – sinle mode is good for long-range, bursts over medium and auto mode is perfect for narrow spaces and over distance of up to 50 meters.
14. Use covers. Standing out in the open, while shooting, is not a good idea – you will be exposed to fire from all sides. It is best to hide behind an elevation, a building or a rock. If there is a better cover around, try not to use trees – unless you are sure that the enemy/enemies will attack only from one side. While behind trees, you are only covered from one side and you can still take damage from the sides and from the back.
15. Think twice before you take a shot. It is sometimes better to simply let go, instead of attracting attention. If you are sure that you will kill the opponent before he reaches a cover, do that. If, on the other hand, the enemy is behind a good cover, or you will lose visuals of him in several seconds, reconsider whether it is a good idea to make the hustle – especially if your cover is not too good.
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