Haunted Legends: Monstrous Alchemy Walkthrough
05/03/2018
Welcome to the Haunted Legends: Monstrous Alchemy Walkthrough
Embark on a secret mission to save Princess Isabella!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Haunted Legends: Monstrous Alchemy game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Chrissi and Kristofer Ducotey, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Kristofer Ducotey
https://www.bigfishgames.com/blog/walkthrough/haunted-legends-monstrous-academy-strategy-guide-hints-cheats-codes-tips-tricks/
- Place BALLERINA (G); pick up SPECIAL RING.
- Walk left.
- Use SPECIAL RING (H); receive STRING.
- Inspect CROSSBOW.
- SPEARHEAD, BRANCH, TRIGGER and STRING on CROSSBOW; load; receive LOADED CROSSBOW.
- Shoot LOADED CROSSBOW (I); receive CROSSBOW.
- Solution (J): Recommended strategy shown.
- Speak (K).
- Solution (L): (A-L).
- Solution (L1): (A-F).
- Receive CLOTH.
- Use CLOTH (M); receive OILED CLOTH.
- Use OILED CLOTH (N); take ARROW.
- ARROW on CROSSBOW; load; receive LOADED CROSSBOW.
- Shoot LOADED CROSSBOW (O).
- Solution (P): (1-9).
- Solution (P1): (1-7).
- Speak (Q); speak (R).
- Select (S); speak (R).
Chapter 5: Beach
- Speak (T).
- Collect 1-7 (U).
- Use (V) on (W); take KEY.
- Speak (X); take CONSTELLATION.
- Read (Y); receive CARDINAL’S DIRECTIVE; give LETTERS.
- Use KEY (Z); collect 1-6; receive CANDLES.
- Pick up SNAIL BOX (B).
- Light CANDLES (C); receive LIT CANDLES.
- Place LIT CANDLES (D); complete HOP; receive SQUID.
- Pull (D); board (E).
- Inspect (F); complete HOP; receive VESSEL.
- Pick up CROWBAR (G).
- Solution (H): F-D-A-B-D.
- Take SAUL’S SHIPMENT.
- Pick up PLIERS (I).
- Use CROWBAR (J).
- Solution (K): Match A-D.
- Take CORK (L).
- Walk down.
- Give SAUL’S SHIPMENT (M); speak (N); take WATER.
- Use PLIERS (O); receive NAIL.
- Investigate (Px3); use NAIL; receive MAGNETIZED NAIL.
- Walk forward.
- WATER, CORK and MAGNETIZED NAIL on VESSEL; assemble; receive COMPASS.
- Use CONSTELLATION and COMPASS (Q).
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