Haunted Legends: Monstrous Alchemy Walkthrough
05/03/2018
Welcome to the Haunted Legends: Monstrous Alchemy Walkthrough
Embark on a secret mission to save Princess Isabella!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Haunted Legends: Monstrous Alchemy game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Chrissi and Kristofer Ducotey, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Kristofer Ducotey
https://www.bigfishgames.com/blog/walkthrough/haunted-legends-monstrous-academy-strategy-guide-hints-cheats-codes-tips-tricks/
- Take PIN EMBLEM 1/2 (L).
- Pick up PIN EMBLEM 2/2 (M).
- Place PIN EMBLEM (N).
- Solution (O).
- Pick up SMELLING SALTS and FANG (P).
- Give SMELLING SALTS (Q); speak; take CROWN EMBLEM.
- Place FANG (R).
- Solution (S): Solution may be random; recommended strategy shown.
- Solution (T).
- Solution (U).
- Pick up MEDALLION 1/2.
- Complete HOP (V).
- Solution (W).
- Place CROWN EMBLEM (X).
- Solution (Y): 1-2-3-4.
- Pick up MEDALLION 2/2.
- Place MEDALLION (A).
- Solution (B).
- Walk forward.
- Speak (C); pick up LAMP DECORATION (D).
- Pick up PENCIL (E) and OIL LAMP (F).
- LAMP DECORATION on OIL LAMP; find OIL.
- Use OIL (G); slide.
- Speak (H); take STRANGE BRICK.
- Place STRANGE BRICK (I).
- Solution (J).
- Move (A); use (B) at (C); move (D).
- Solution (K); match.
- Walk left.
- Speak (L); take HOOK.
- Pick up HANDLE (M).
- HOOK on HANDLE; receive LONG HOOK.
- Pick up OWL HEAD (N); use LONG HOOK.
- Solution (O).
- Receive BROKEN KEY.
- Walk down.
- Place OWL HEAD (P).
- Solution (Q): 1-2-3-4.
- Pick up KEY PART and DOOR EMBLEM 1/2.
- Walk left.
- KEY PART on BROKEN KEY; receive PRISON KEY.
- Use PRISON KEY (R); speak (S); take DOOR EMBLEM 2/2.
- Place DOOR EMBLEM (T).
- Solution (U): A-C; A-E; C-G; H-D; B-D; F-B; B-C; B-A.
- Walk forward.
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