Welcome to the Noir Chronicles: City of Crime Walkthrough
When detective Gingertail is called home by ex-girfriend Barbara, he could never imagine it would be the investigation of his life… and her death.
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Noir Chronicles: City of Crime game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Nina de Boo, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: Barbara
- Chapter 2: Victor
- Chapter 3: Mortimer
- Chapter 4: Domesticus
General Tips
- This is the official guide for Noir Chronicles: City of Crime.
- This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the map to fast travel to a location.
Chapter 1: Barbara
- Take PLANK (A).
- Move branches; take SCARF (B).
- Use PLANK (C); receive LANTERN.
- Turn off LANTERN and use SCARF; take DOOR TOKENS 1/3 and GATE KEY.
- Use GATE KEY (D).
- Open gate.
- Take DOOR KNOCKER (E).
- Go (F).
- Use DOOR KNOCKER; take GARDEN SHEARS and DOOR TOKEN 2/3 (G).
- Walk down.
- Use GARDEN SHEARS; take BROKEN UMBRELLA (H).
- Take UMBRELLA HILT from BROKEN UMBRELLA.
- Go (I).
- Place UMBRELLA HILT; close and open clamp. Take SCREWDRIVER (J).
- Use SCREWDRIVER (K).
- Play HOP (L); receive CROWBAR.
- Move branches, use CROWBAR and take map and DOOR KEY (M).
- Walk down.
- Play HOP (N); receive DOOR TOKEN 3/3.
- Place DOOR TOKEN (O).
- Solution: R-P-R-P-Sx2-Q-S-Px2-R-P-R-P-R-Q-R-P-S-P-S-P-S-P-S-Q-S-P.
- Use DOOR KEY (T).
- Go (U).
- Take POCKET WATCH and PENDANT (V).
- Call. Take CAT FIGURINE (W).
- Take VASE WITH WATER (X).
- Use VASE WITH WATER; use poker and take CAT FIGURINE (Y).
- Combine two CAT FIGURINES; take WINDING CROWNS.
- WINDING CROWNS on POCKET WATCH. Select 1-4; take BOX CODE (Z).
- Place BOX CODE; enter 2-1-3-5-4 (A).
- Take DICTAPHONE, PRESS ACCREDITATION and album (B).
- Play HOP; take PENDANT PIECE.
- PENDANT PIECE on PENDANT.
- Place PENDANT (C). Select 1-3; take diary (D).
- Select E-F-F-E; E-E-F-E-F; E-F-E-F-F-E.
- Talk (G).
- Select H-I-J-H-I.
- Talk; show PRESS ACCREDITATION (K).
- Take DESK KEY (L).
- Use DESK KEY; move envelopes and take DICTAPHONE BUTTON and CRAFT KNIFE BLADE (M).
- Take BLUNT PENCIL and PIECES OF PAPER (N).
- Move papers; take CRAFT KNIFE. Use BLUNT PENCIL; receive SHARPENED PENCIL (O).
- CRAFT KNIFE BLADE on CRAFT KNIFE.
- Lift paper and use CRAFT KNIFE; take PAPER (P).
- SHARPENED PENCIL on PAPER; take CABINET CODE.
- Place CABINET CODE; solution (Q).
- Take WOODEN BOX and DUCT TAPE (R).
- Restore PIECES OF PAPER (S) and use DUCT TAPE; take address.
- Talk (T).
- Play HOP (U); receive BOTTLE OPENER MAGNET.
- Take SLOT COIN (V).
- Go (W).
- Take POOL CUE (X).
- Take BROKEN LADDER (Y).
- Take RAG, SUITCASE KEY 1/3 and SCREWS (Z).
- SCREWS on BROKEN LADDER; take LADDER.
- Take FLUORESCENT TUBE with RAG (A).
- Take DART (B).
- Walk down.
- Move coats; take SLOT COINS 2 with DART (C).
- Go left.
- Try light switch (D).
- Place LADDER (E).
- Replace FLUORESCENT TUBE (F).
- Remove wallpaper. Move 1-6; take SUITCASE KEYS 2/3 and SLOT COINS 3 (G).
- Take SLOT REEL with POOL CUE. Take GLASS SHARD with RAG (H).
- Walk down.
- Take STRING with GLASS SHARD (I).
- STRING on BOTTLE OPENER MAGNET.
- Take BILLIARD CHIP with BOTTLE OPENER MAGNET (J).
- Go (K).
- Use BILLIARD CHIP and pull handle (L).
- Play HOP (M); receive SLOT HANDLE.
- Place SLOT REEL, SLOT HANDLE and SLOT COINS; pull handle. Try three times. Take MONEY (N).
- Walk down.
- Offer MONEY; take ROOM KEY (O).
- Go (P).
- Use ROOM KEY (Q).
- Select T-S-R; S-R-T; R-S-T.
- Walk down.
- Talk; select U-V-W.
- Ring bell (X).
- Take HOE (Y).
- Take SUITCASE KEYS 3/3 with HOE (Z).
- Use SUITCASE KEYS; take KNIFE and EMPTY BOTTLE (A).
- Use KNIFE; take HOSE (B).
- Remove cap. Place HOSE and EMPTY BOTTLE; receive OIL (C).
- Use OIL; remove peg (D).
- Play HOP (E); receive STINKY FISH.
- Offer STINKY FISH (F).
- Take TWEEZERS and CAMERA (G).
- Move cushions; take BOX RING (H).
- Take CLOSET KEY 1/2 with TWEEZERS (I).
- Take CAMERA ORDER (J).
- Take LOCKED BOX (K).
- BOX RING on LOCKED BOX; align 2 and 3, then 1 (L).
- Take CAMERA FILM and SAFE COMBINATION (M).
- Place SAFE COMBINATION. Enter code (N).
- Take CLOSET KEYS 2/2 (O).
- Use CLOSET KEYS (P).
- Move items; take CAMERA (Q).
- Select 1-7 (R).
- Play HOP (S); receive CAMERA.
- Place CAMERA ORDER and 3x CAMERA; take DICTAPHONE TAPE 1/2 and BOX CODE (T).
- Take note on WOODEN BOX; place BOX CODE and enter code (U). Take DICTAPHONE TAPES 2/2 (V).
- DICTAPHONE BUTTON and DICTAPHONE TAPES on DICTAPHONE; play tape.
Chapter 2: Victor
- Talk (W).
- Take CASINO MATCHES (X).
- Take TOWEL (Y).
- Take BEDPAN. Take GLASS SHARD with TOWEL (Z).
- Take PILLOW (A).
- GLASS SHARD on PILLOW; take PILLOW HAY.
- Move mattress and place BEDPAN and PILLOW HAY; use CASINO MATCHES. Move bedpan and take SPOON (B).
- Use SPOON (C); receive SPOON SCREWDRIVER.
- Use SPOON SCREWDRIVER (D); receive HANDLE.
- Use HANDLE (E).
- Take PENCIL AND PAPER (F).
- Use PENCIL AND PAPER for a HOP; receive MAP DIRECTIONS.
- Go (G).
- Take BONE (H).
- Take VALVE (I).
- Use VALVE (J).
- Use BONE; take RAG, CHEST PIECE and TORCH (K).
- Place CHEST PIECE; take ETHANOL (L).
- RAG and ETHANOL on TORCH.
- Light TORCH (M); receive BURNING TORCH.
- Use BURNING TORCH (N).
- Place MAP DIRECTIONS; solution (O).
- Talk (P).
- Talk (Q).
- Open; take WRENCH KEY (R).
- Use WRENCH KEY; take BATTERY CABLE (S).
- Place BATTERY CABLE (T).
- Attach both cables (U).
- Play HOP (V); receive DOUGHNUT COUPON.
- Use DOUGHNUT COUPON; take DOUGHNUT (W).
- Offer DOUGHNUT (X).
- Take CASINO PASS and PIZZA CUTTER (Y).
- PIZZA CUTTER on CASINO PASS.
- Offer CASINO PASS; go (Z).
- Talk (A).
- Take CARD BOX (B).
- Move carpet; select 1-5 (C).
- Play HOP (D); receive TROPHY.
- Take KEY (E).
- Sort keys on KEYring; take KEY (F).
- Use KEY (G).
- Place TROPHY; take TOKEN 1/3 and ICE PICK (H).
- Talk; take TOKENS 2/3 (I).
- Take TOKENS 3/3 with ICE PICK (J).
- Place TOKENS on CARD BOX.
- Offer CARD BOX; play (K).
- Solution (L).
- Take GEAR (M).
- Take WRENCH and BASEBALL (N).
- Untangle ROPE (O).
- Go (P).
- Inspect (Q).
- Walk down.
- Play HOP (R); receive WEED POISON.
- Go (S).
- Use WEED POISON (T).
- Restore ladder (U).
- Use BASEBALL (V).
- Take HOOK (W).
- HOOK on ROPE.
- Use ROPE; take CRANK (X).
- Walk down.
- Place CRANK and use WRENCH; take TRASH CAN LID (Y).
- Go (Z).
- Place TRASH CAN LID (A).
- Place GEAR (B).
- Solution (C).
- Go (D).
- Take CHAIN (E).
- Enter 4-9-2; 5-8-1; 3-7-6 (F).
- Take VALVE BASE and MAGNET (G).
- CHAIN on MAGNET.
- Move manhole cover (H).
- Use MAGNET; take VALVE (I).
- Place VALVE and VALVE BASE; turn valve (J).
- Play HOP (K); receive GOLF CLUB.
- Use GOLF CLUB (L).
- Go (M).
- Take WEIGHT (N).
- Use rake; take BOX CUTTER and WEIGHT (O).
- Use BOX CUTTER; take GRAMOPHONE HANDLE (P).
- Use GRAMOPHONE HANDLE; take SHOWCASE KEY (Q).
- Use SHOWCASE KEY (R).
- Place 2x WEIGHT; swap 1 and 15. Take SAFE PIECE (S).
- Place SAFE PIECE; take CAMERA FILM, DICTAPHONE TAPES 1-2/2 and diary (T).
Chapter 3: Mortimer
- Talk (U).
- Take CAN and CROWBAR (V).
- Use CROWBAR (W).
- Play HOP (X); receive SLINGSHOT.
- Take PULL TAB from CAN.
- Use PULL TAB; take SPRAY and PAPER (Y).
- Use SPRAY and PAPER; receive SAFE CODE (Z).
- Open door; go (A).
- Take BUTTON (B).
- Take RAG; place BUTTON. Enter 3-8-2-4 (C).
- Take WRENCH and DIAL NUT (D).
- DIAL NUT on SLINGSHOT.
- Use SLINGSHOT (E).
- Take PIPE VALVE (F).
- Take OIL CAN CAP and use RAG. Place OIL CAN CAP and take OIL CAN (G).
- Use PIPE VALVE; take CLAMP (H).
- Place CLAMP; use OIL CAN and WRENCH. Take VENT (I).
- Place VENT and SAFE CODE; solution (J).
- Turn valves (K).
- Walk down.
- Talk; take KEY (L).
- Use KEY; go (M).
- Remove sack (N).
- Move ladder (O).
- Take FAN BUTTON and SCREWDRIVER (P).
- Place FAN BUTTON; use SCREWDRIVER. Take POUCH (Q).
- Enter 5-2-8 (R).
- Take PLIERS (S).
- Use PLIERS; take CANDY HANDLE (T).
- CANDY COIN from POUCH.
- Use CANDY COIN and CANDY HANDLE; take CANDY (U).
- Offer CANDY (V).
- Untie Mortimer (W).
- Talk; offer CAMERA FILM (X).
- Open door; go (Y).
- Take CHEST CODE (Z).
- Place CHEST CODE; move limbs (A).
- Take LENS (B).
- Take LIGHT BULB and SMALL SAW (C).
- Take GLOVE and UMBRELLA (D).
- Walk down.
- Use GLOVE; place LIGHT BULB (E).
- Place UMBRELLA (F).
- Push button; use SMALL SAW. Take DRAWER HANDLE (G).
- Go (H).
- Use DRAWER HANDLE; take INSULATION TAPE (I).
- Walk down.
- Use INSULATION TAPE; place plug (J).
- Place LENS (K); enter code (L).
- Play HOP (M); receive DICTAPHONE.
- DICTAPHONE TAPES on DICTAPHONE; play tape.
- Talk; take PHOTO CLUE (N).
- Take WALKING STICK and WHEEL (O).
- Go (P).
- Use WALKING STICK; take TOOLBOX (Q).
- Take NUT and PLUG WRENCH from TOOLBOX.
- Place WHEEL and NUT; use PLUG WRENCH (R).
- Take CART (S).
- Walk down.
- Use CART (T).
- Play HOP (U); receive CUP.
- Go (V).
- Talk; offer CUP (W) for random mini-game (X).
- Take BILL (W).
- Walk down.
- Use BILL; take COINS (Y).
- Use COINS; push button (Z).
- Take SHOEHORN (A).
- Use SHOEHORN; take KEY (B).
- Use KEY; take HAMMER (C).
- Use HAMMER (D).
- Play HOP (E); receive LOCKPICK.
- Remove tag; use LOCKPICK (F); solution (G).
- Go (H).
- Talk.
- Offer PHOTO CLUE; play HOP (I).
- Talk; take GUN (J).
Chapter 4: Domesticus
- Take PEN (K).
- Go (L).
- Take GUIDEPOSTS 1-3/3 (M).
- Remove posters (N).
- Take PIECE OF POSTER (O).
- Walk down.
- Place GUIDEPOSTS, PIECE OF POSTER and PEN; receive CODE (P).
- Go right.
- Place CODE; enter 7-2-8-5-3 (Q).
- Align 2-3-6-4-5-1 (R).
- Take SPIKE 1/2 and ROUND TILE (S).
- Walk down.
- Place ROUND TILE (T).
- Reorganize symbols (U); the solution is random.
- Take SPIKES 2/2 (V).
- Go (W).
- Place SPIKES; select X-Y-Z.
- Take NOTEBOOK (A).
- PAPERCLIP and CODE from NOTEBOOK.
- Use PAPERCLIP; take TAPE (B).
- Use TAPE; take FINGERPRINT (C).
- Place FINGERPRINT, then CODE. Enter 8-3-6-2-7.
- Take PASS CARD.
- Use PASS CARD.
- Solution: H-G-H-G-G-J-G-I-I-H-H-I-G-I-G-G.
- Undo knot (K).
- Take BROOM (L).
- Listen (M).
- Take FUSE HANDLE with BROOM (N).
- Use FUSE HANDLE (O); take WRENCHES 1-2/2 (P).
- Use WRENCHES (Q).
- Play HOP (R); receive JANITOR SUITS.
- Use JANITOR SUITS (S).
- Go (T).
- Take WRAPPED PAPER (U).
- Walk down.
- GUARD FIGURINE from WRAPPED PAPER.
- Place GUARD FIGURINE; take ELEVATOR BOX KEY (V).
- Go (W).
- Use ELEVATOR BOX KEY; take GUARD FIGURINE (X).
- Walk down.
- Place GUARD FIGURINE; take PANEL CODE (Y).
- Go (Z).
- Place PANEL CODE; solution (A).
- Take PLIERS (B).
- Walk down.
- Take WIRE with PLIERS (C).
- Go downstairs.
- Place WIRE (D).
- Walk down.
- Push button (E).
- Go (F).
- Remove panel (G).
- Solution (H).
- Take SCALPEL (I).
- Use SCALPEL (J).
- Play HOP (K); receive MAGNET.
- Take HANDLE with MAGNET (L).
- Place HANDLE (M); take TOOLBOX KEY (N).
- Use TOOLBOX KEY (O); take FUSE (P).
- Replace FUSE (N).
- Go (Q).
- Use GUN.
- Select R-S-S-R; R-R-S-R-S.
- Aim and shoot.
- Congratulations, you have completed Noir Chronicles: City of Crime.
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