A young demon hunter finds herself time traveling back to ancient Egypt to wield the Gauntlet of Horus to stop an ancient deity.
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
https://www.bigfishgames.com/blog/walkthrough/demon-hunter-riddles-of-light-strategy-guide-hints-cheats-codes-tips-tricks/
A young demon hunter finds herself time traveling back to ancient Egypt to wield the Gauntlet of Horus to stop an ancient deity.
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Demon Hunter 4: Riddles of Light game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: Archeological Site
- Chapter 2: Temple of Seth
- Chapter 3: Dock
- Chapter 4: Boat Deck
- Chapter 5: Dreamatorium
General Tips
- This is the official guide for Demon Hunter 4: Riddles of Light.
- This guide won’t mention when to zoom into a location; the screenshots will identify closeups.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Archeological Site
- Talk (A).
- Take BUCKET WITH TROWEL (B).
- Take TROWEL from BUCKET WITH TROWEL.
- Use TROWEL (C).
- Play HOP; earn TABLET (D).
- Move items; take SCREEN MESH (E).
- Place SCREEN MESH and BUCKET (F).
- Take HOSE NOZZLE (G); place and select HOSE NOZZLE (H).
- Take PARTS OF RELIEF (I).
- PARTS OF RELIEF on TABLET.
- Solution (J).
- Place TABLET; select to play HOP; earn CARTOUCHE ARTIFACT (K).
- Go right (L).
- Give CARTOUCHE ARTIFACT; take DRAWER KEY (A).
- Use DRAWER KEY; move items; take CODE PAPER and USB CABLE (B).
- Take GOGGLES and TABLET IN THE CASE (C).
- Open TABLET IN THE CASE and add CODE PAPER; select 1-4; read notes; earn TABLET (D).
- Use TABLET and USB CABLE (E).
- Move items; take SCARF and GAUNTLET (F).
- Select GAUNTLET (G).
- Fire when crosshairs are blue x3 (H).
- Take JAMMED EXTINGUISHER (I).
- Move items; take PLIERS (J).
- PLIERS on JAMMED EXTINGUISHER; earn FIRE EXTINGUISHER.
- Use FIRE EXTINGUISHER (K).
- Take BEDOUIN SUIT (L).
- Place BEDOUIN SUIT, SCARF, and GOGGLES; take outfit (M).
- Go forward.
- Select (N).
- Move plant; take WHETSTONE (O).
- Take DULL KHOPESH (P).
- WHETSTONE on DULL KHOPESH; earn SHARP KHOPESH.
- SHARP KOPESH on GOGGLES; earn MASK STRAP.
- Use SHARP KHOPESH; earn SLINGSHOT STICKS (Q).
- MASK STRAP on SLINGSHOT STICKS; earn SLINGSHOT.
- Play HOP; earn SLINGSHOT AMMO (R).
- SLINGSHOT AMMO on SLINGSHOT.
- Use SLINGSHOT (S).
- Take BOX INSET (T).
- Place BOX INSET; take RED GEM (U).
- Place RED GEM (V).
- Go forward.
- Talk (A).
- Take GLASS SHARD and 1/3 COIN (B).
- Take SCROLL (C).
- GLASS SHARD on SCROLL; earn BURNING SCROLL.
- Use BURNING SCROLL (D).
- Play HOP; earn 2-3/3 COIN (E).
- Use 3 COINS: earn BANANA (F).
- Use BANANA; take PUNGI (G).
- Select (@).
- Open case (H).
- Use PUNGI; select 1-5.
- Go forward.
- Select GAUNTLET (I); fire when crosshairs are blue x3 (J).
- Talk (K).
- Select 1-3.
- Take HORUS TEMPLE KEY (L).
- Move items; take 1st SCARAB (M).
- Place HORUS TEMPLE KEY (N).
- Go left.
- Select (O).
- Select (P).
- Take 1/5 BLUE FEATHER (Q).
- Take 2/5 BLUE FEATHER (R).
- Take EMPTY POT and 3/5 BLUE FEATHER (S).
- Open cabinet; take 2nd SCARAB (T).
- Walk down 2x.
- Use EMPTY POT; earn POT WITH WATER (A).
- Go forward, left.
- Use POT WITH WATER; take 4/5 BLUE FEATHER and GREAVE (B).
- Walk down 2x.
- Place GREAVE; take ANKH (C).
- Go forward.
Chapter 2: Temple of Seth
- Place 2 SCARABS and ANKH (D).
- Go forward.
- Take FLOWER DÉCOR and SPEAR HEAD (E).
- Go left.
- Take JAVELIN HANDLE (F).
- Take PYRAMID PART (G).
- Walk down.
- Place PYRAMID PART; take 5/5 BLUE FEATHERS and ROPE (H).
- JAVELIN HANDLE and ROPE on SPEAR HEAD; earn JAVELIN.
- Use JAVELIN; select (I).
- Take WEIGHT (J).
- Walk left.
- Place WEIGHT (K).
- Select (L-M).
- Solution (N).
- Play HOP; earn MIRROR (O).
- Walk down 2x; go left.
- Place FLOWER DÉCOR; take FIRE INSET (P).
- Walk down, forward, and left.
- Place FIRE INSET; select 1-5 (Q).
- Take BIRD EYE (R).
- Walk down 2x; go left.
- Select (A).
- Place BIRD EYE (B).
- Take BIRD MEDALLION (C); place (D).
- Place 5 BLUE FEATHERS (E).
- Solution (F).
- Play HOP (G).
- Walk down, forward.
- Use GAUNTLET (H).
- Play HOP; earn ETERNITY JEWEL.
- Place MIRROR (I).
- Place ETERNITY JEWEL (J).
- Go forward.
- Take TOOL STORAGE KEY (K).
- Walk down, left.
- Use TOOL STORAGE KEY; take HAMMER and CHISEL (L).
- Walk down, forward.
- Use CHISEL and HAMMER (M).
- Play HOP; earn DJED (N).
- Open DJED; earn 2 LEVERS and PAPYRUS WITH CODE.
- Place 2 LEVERS (O-P); select Ox2-Px2; take GREEN CIRCLE KEY (Q).
- Select Ox2-P; take PURPLE TRIANGLE KEY (R).
- Place PURPLE TRIANGLE KEY, GREEN CIRCLE KEY, and PAPYRUS WITH CODE; solution (S).
- Take SATCHEL (A).
- Take KNIFE from SATCHEL.
- Use KNIFE (B).
- Take CATTAILS and SATCHEL INSERT (C).
- SATCHEL INSERT on SATCHEL; take FLINT AND STEEL.
- Use CATTAILS; earn OILED CATTAILS (D).
- FLINT AND STEEL on OILED CATTAILS; earn LIT CATTAILS.
- Use LIT CATTAILS (E).
- Use KNIFE (F).
- Go forward.
- Move items; take CROWN (G).
- Take THROWING STICK; place CROWN (H).
- Play HOP; earn STATUE ARM (I).
- Place STATUE ARM; take ANKH (J).
- Place ANKH; take BRICK (K).
- Use THROWING STICK and BRICK (L).
- Go (M).
- Select (N).
- Move items; take GEAR (O).
- Take 1/3 BLADE KEY and PART OF HANDLE (P).
- Walk left.
- Play HOP; earn GLUE RECIPE (A).
- Take PINE RESIN and MORTAR AND PESTLE (B).
- Use GAUNTLET; take LENS (C).
- Take POKER (D).
- Place GLUE RECIPE (E) and MORTAR AND PESTLE (F).
- Use POKER (G).
- Select Fx2; use PINE RESIN and PART OF HANDLE; earn GLUED HANDLE (H).
- Walk down.
- Place LENS; take 1/2 PART OF KEY (I).
- Place GEAR and GLUED HANDLE; select handle (J).
- Go right.
- Attempt to go forward.
- Solution 1-4 (K).
- Take 2/2 PART OF KEY and 2/3 BLADE KEY (L).
- Walk down, left.
- Place KEY (M).
- Go forward.
Chapter 3: Dock
- Select GAUNTLET (N); fire when crosshairs are blue x3 (O).
- Talk (A).
- Take 3/3 BLADE KEYS and WAS STAFF (B).
- Use WAS STAFF; take OAR STATUE INSET (C).
- Remove necklace; place OAR STATUE INSET; take CHEST PLATE (D).
- Walk down 2x; go right.
- Read note; place 3 BLADE KEYS (E).
- Play HOP; earn OBELISK PLATE (F).
- Take ANUBIS MASK (G).
- Move (H-I); place OBELISK PLATE (J).
- Place CHEST PLATE; take POUCH (K).
- Open POUCH; take EYE JEWELS.
- Select (L).
- Click to move forward; click near left or right edge to counteract balance (M).
- This mini-game is randomly generated.
- Take GATE INSET (N).
- Walk down, left, and forward.
- Place EYE JEWELS (O).
- Read note; take BAST MASK (P).
- Take HATOR MASK; place GATE INSERT (Q).
- Take IBIS MASK and TORCH (R).
- Place BAST MASK, ANUBIS MASK, IBIS MASK, and HATOR MASK (S).
- Walk down 2x.
- Use TORCH; earn LIT TORCH (A).
- Go forward 2x.
- Use LIT TORCH (B).
- Select 2x (C).
- Walk left.
- Take JAVELIN (D).
- Take BARREL (E).
- Take HAMMER; use JAVELIN (F).
- Take HANDLE, JAVELIN HEAD, and 1/3 DOOR INSET (G).
- JAVELIN HEAD and HAMMER on BARREL; take PLANKS and SKULL INSET.
- Place PLANKS (@).
- Place HANDLE and SKULL INSET; take 2/3 DOOR INSET; select handle (H).
- Play HOP; earn 3/3 DOOR INSET (I).
- Place 3 DOOR INSETS (J).
- Walk left.
- Select (K-L); select 1-5 (M).
- Go forward.
- Select (N-O); select 1-5 (P).
- Go forward.
- Select (Q-R): select 1-5 (S).
- Go forward.
- Take WEDGE (A).
- Take HAMMER (B).
- Use WEDGE and HAMMER; take BRICK (C).
- Take CRATE COVER; remove barrels (D).
- Place CRATE COVER and BRICK; select cart (E).
- Select (F).
- Talk (G).
- Select (H-I-J).
- Take SEEKER’S MEDALLION (K).
- Take SPIKE (A).
- Use SPIKE; earn ROPE (B).
- Tie ROPE into LASSO.
- Use LASSO (C).
- Take RED CLOTH and PITCHER (D).
- Use PITCHER; take BOX INSET and 1/2 DOOR TOKEN (E).
- Place BOX INSET; open and take 2/2 DOOR TOKEN (F).
- Use RED CLOTH and 2 DOOR TOKENS (G).
- Rotate ring 4 spaces clockwise (H).
- Rotate ring 9 spaces counterclockwise (I).
- Rotate ring 6 spaces clockwise (J).
- Rotate ring 2 spaces clockwise (K).
- Rotate ring 6 spaces counterclockwise (L).
- Solution (M).
- Go forward.
Chapter 4: Boat Deck
- Talk (A).
- Take SMELLING SALTS and ADZE (B).
- Use ADZE; open crate; take RING, 1st CHEST PIECE, 1/2 CARPET, PAPYRUS INSERT, and 1/2 OLIVE OIL POT (C).
- Go forward.
- Take JEWELRY BOX and 2nd CHEST PIECE (E).
- Take 2/2 OLIVE OIL POT and 2/2 CARPET (F).
- Place PAPYRUS INSERT; take 3rd CHEST PIECE, PAPYRUS, FLINT AND STEEL, HERB, EARRINGS, and EMPTY BOWL (G).
- Place 3 CHEST PIECES (H).
- Play HOP; earn NECKLACE (I).
- Open JEWELRY BOX; add RING, NECKLACE, and EARRINGS.
- Walk down.
- Use EMPTY BOWL; take BOWL OF GRAIN (J).
- Place PAPYRUS (K), JEWELRY BOX (L), 2 CARPETS (M), and 2 OLIVE OIL POTS (N).
- Take LIST (O).
- Give LIST; take ESSENTIAL OIL (P).
- Go forward.
- Use FLINT AND STEEL (Q).
- Move bowl (R) to flame (Q); add HERB, SMELLING SALTS, BOWL OF GRAIN, and ESSENTIAL OIL.
- Take TONIC (S).
- Walk down.
- Use TONIC (T).
- Take GONG MALLET (A).
- Use GONG MALLET (B).
- Go forward.
- Take IBIS INSET (C).
- Take FAN BLADE DAGGER; place and select IBIS INSET (D).
- Walk down.
- Play HOP; earn 1/2 WOODEN TOKEN (E).
- Use FAN BLADE DAGGER; take BENT WIRE and BABOON INSET (F).
- Adjust BENT WIRE.
- Go forward.
- Place BABOON INSET; adjust figures as shown (G).
- Remove inset; take IBIS INSTRUCTION (H).
- Place IBIS INSTRUCTION (I).
- Select 1-6; take 2/2 WOODEN TOKEN (J).
- Select (K).
- Place 2 WOODEN TOKENS.
- Solution (L).
- Go forward.
- Move items; take DIRTY MIRROR and 1/2 DREAMATORIUM KEY (M).
- Use BENT WIRE; earn SWORD (N).
- Walk down 2x.
- Place SWORD (O).
- Play HOP; earn 2/2 DREAMATORIUM KEYS.
- Go forward 2x.
- Place 2 DREAMATORIUM KEYS (P).
- Fire when crosshairs are blue 3x (Q).
- Go forward.
- Take CLOTH (A).
- Take WIRE BRUSH and FAN (B).
- WIRE BRUSH and CLOTH on DIRTY MIRROR; earn CLEAN MIRROR.
- Place CLEAN MIRROR (C).
- Walk down.
- Place FAN (D).
- Play HOP; earn LIGHT CRYSTAL (E).
- Go forward.
- Place LIGHT CRYSTAL (F).
- Take FILE (G).
- Return to Rose of War.
- Use FILE take HORN (H).
- Go forward 3x.
- Place HORN; select 1-3 (I).
- Place SEEKER’S MEDALLION (J).
- Select 1-4 (K).
- Go forward.
- Talk (L).
- Select M-N-O.
- Select (P); use on (Q); take PYRAMID CUP FULL.
- Use PYRAMID CUP FULL; take PHARAOH HEAD and SHARP STAR GLASS (R).
- Use SHARP STAR GLASS; select 1-4 (S).
- Place PHARAOH HEAD (T).
- Go forward.
Chapter 5: Dreamatorium
- Read diagram (A).
- Solution (B).
- Go left.
- Talk; take ANKH (C).
- Walk down.
- Place ANKH (D).
- Restore branch (E).
- Select Fx4.
- Restore branch (G).
- Select (H).
- Select Ix2.
- Restore branch (J).
- Select Ix4.
- Restore branch (K).
- Select (L).
- Select (M).
- Restore branch (N).
- Select Mx4.
- Restore branch (O).
- Select (P).
- Select Qx2.
- Restore branch (R).
- Select Qx4.
- Restore branch (S).
- Go forward.
- Take IBIS TILE and read note (T).
- Take 1/3 BAST JEWEL and 1/3 TILE (U).
- Walk down.
- Select (V).
- Place IBIS TILE.
- Solution (W).
- This mini-game is randomly generated.
- Go right.
- Take INK RECIPE (X).
- Take 2/3 TILES (Y).
- Go left.
- Use (A-B)-(C-B); take 3/3 TILES and ORE.
- Play HOP; earn TONGS (D).
- Use ORE and TONGS (E).
- Select (F); use TONGS (G).
- Open; take GNOMON (H).
- Walk down 2x; go forward.
- Place GNOMON (I).
- Go forward.
- Talk (J).
- Take GLOVE (K).
- Take CAT HEART; use TONGS (L).
- Walk down.
- Use GLOVE; earn BERRIES (M).
- Walk down; go left.
- Place CAT HEART; take FEATHER (N).
- Walk down; go right, and then left.
- Place INK RECIPE; Move (O-P)-(Q-P); add BERRIES (P).
- Use (R-S); take INK (S).
- Walk down.
- Place 3 TILES (A) and INK (B); read (C-D).
- Select (E); take PAPYRUS CODE (F).
- Place PAPYRUS CODE; solution (G).
- Play HOP; earn SPIRIT INSET (H).
- Walk down, forward 2x.
- Place FEATHER (I).
- Take ESET KEY (J).
- Walk down 2x; go left.
- Select (K).
- Place ESET KEY.
- Select M-N-O-T-L-M-T-R-Q-P-O-N-M-T-Q-P-O-N-T-S-R-T-Q-P-T.
- Go forward.
- Take CANOPIC JAR (U).
- Walk down 2x; go forward 2x.
- Place CANOPIC JAR; solution (V).
- Take 2/3 BAST JEWEL and FLORAL KEY (W).
- Walk down 2x; go left and forward.
- Use FLORAL KEY; open door and move items; take FLINT AND STEEL and DRAWER HANDLE (A).
- Use FLINT AND STEEL; move items; take 1/2 WING and SOKOBAN TOKEN (B).
- Walk down.
- Place DRAWER HANDLE; take 3/3 BAST JEWEL and 2/2 WING (C).
- Place 3 BAST JEWELS (D).
- Play HOP; earn SHADOW INSET (E).
- Go forward.
- Select (F).
- Place 2 WINGS (G).
- Play HOP; earn BREATH INSERT.
- Walk down 2x; go forward 2x.
- Select (H).
- Place SOKOBAN TOKEN.
- Moves 1-6 (I).
- Moves 7-12 (J).
- Final move (13).
- Solution (K).
- Take HEART INSET (L).
- Walk down 2x.
- Place BREATH INSET, SPIRIT INSET, SHADOW INSET, and HEART INSET (A).
- Take gauntlet piece (B).
- Congratulations! You have completed Demon Hunter 4: Riddles of Light!
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