This is the official guide for Dark Romance: Winter Lily.
This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
Use the Map to fast travel to a location.
Laurie Murphy
https://www.bigfishgames.com/blog/walkthrough/dark-romance-winter-lily-strategy-guide-hints-cheats-codes-tips-tricks/
Welcome to the Dark Romance: Winter Lily Walkthrough
The Kingdoms of Lanceya and Winterhelm are in peril!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Dark Romance: Winter Lily game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Laurie Murphy, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: Saving William
- Chapter 2: Castle
- Chapter 3: Underground City
- Chapter 4: Saving Grace
- Chapter 5: Dwarven Forge
General Tips
- This is the official guide for Dark Romance: Winter Lily.
- This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Saving William
- Take Tasks, CARROT and POUCH (A).
- Give CARROT (B); take 1/2 DOOR PIECE and HILT (C).
- Use HILT for DAGGER (D).
- POUCH for ROYAL MEDALLION and PUZZLE PIECE.
- Use PUZZLE PIECE (E).
- Easy solution (F). (G-C)-(A-F)-(H-B)-(B-E)-(D-E)-(C-E).
- Hard solution (G). (M-E)-(A-K)-(O-C)-(C-I)-(G-I)-(E-I)-(N-F)-(B-L)-(P-D)-(D-J)-(H-J)-(F-J).
- Play HOP for PICKAXE (H).
- Use PICKAXE (I); take 1/3 ARROWS, Map and note (J).
- Use DAGGER; take 2/2 DOOR PIECE and OIL (K).
- Place 2/2 DOOR PIECES (L).
- Easy solution (M). (J-G)-(D-H)-(E-J)-(F-I)-(C-F)-(B-E)-(A-D)-(I-A)-(J-B)-(D-J)-(E-C).
- (F-I)-(J-F)-(K-E)-(L-D)-(I-L)-(H-K)-(D-H)-(E-J)-(F-I)-(J-F)-(I-E)-(H-J)-(G-D).
- Hard solution (N). (J-G)-(D-H)-(E-I)-(F-J)-(C-F)-(B-E)-(A-D)-(J-A)-(I-J)-(H-B)-(D-H)-(E-C).
- (H-E)-(J-D)-(G-J)-(D-G)-(E-H)-(F-I)-(J-F)-(I-E)-(H-D)-(K-H)-(L-I)-(D-L)-(I-K)-(H-J)-(G-D)-(J-G)-(K-H)-(D-K)-(H-J)-(G-D).
- Uncover; take 1/2 MORTAR AND PESTLE and CODE (O).
- Take TROWEL, 1/2 WOLF EYES, 2/2 MORTAR AND PESTLE (P).
- Take ANTIDOTE RECIPE from book and MEDICINE KIT (Q).
- CODE on MEDICINE KIT.
- Easy solution (R). DAx2-CE-BA-DE.
- Hard solution (S). CAx2-BAx2-CA.
- Take note, TWEEZERS and ANTIDOTE BASE.
- Use TWEEZERS for OBSIDIAN SHARD (T).
- 2/2 MORTAR AND PESTLE, OBSIDIAN SHARD and ANTIDOTE BASE on ANTIDOTE RECIPE for ANTIDOTE.
- Give ANTIDOTE (U).
- Take HEART INLAY (V).
- Go forward.
- Uncover; take 2/2 WOLF EYES (W).
- Use TROWEL; take 3/3 WINTER CHERRIES (X).
- Give 3/3 WINTER CHERRIES; take OIL CAN and 1/2 STONE CROWN (Y).
- Use OIL CAN; take CHEST INLAY. Pull lever (Z).
- Go down.
- Use CHEST INLAY (A).
- Play HOP (B) for BROKEN AMULET.
- Go forward.
- 2/2 WOLF EYES on BROKEN AMULET for WOLF SUBMISSION AMULET.
- Use WOLF SUBMISSION AMULET (C); receive GLOVE.
- Go down.
- Use GLOVE for HOT CROWBAR (D).
- Go forward.
- Use HOT CROWBAR (E); take FAN and Journal page (F).
- Use HEART INLAY; take MAGNET and BANDAGE (G).
- Go down.
- Use BANDAGE (H).
- Select William Amulet (I).
- Take LONG HOOK (J).
- Use LONG HOOK (K); take 2/3 ARROWS and SMALL HAMMER (L).
- Take 3/3 ARROWS; use DAGGER to take ROPE (M).
- Take FROZEN ITEM and LEVER (N).
- Replace, ROPE and LEVER; place 3/3 ARROWS (O).
- Easy solution (P).
- Hard solution (Q).
- Go forward.
- Interact with character.
- Use SMALL HAMMER (R); take FLINT AND STEEL (S).
- Use OIL; place FROZEN ITEM; take FIBER (T).
- Use FLINT AND STEEL; take BOX KEY and 1/2 PAINTED TILES (U).
- Go down.
- Use BOX KEY; take note, 2/2 PAINTED TILES and WHETSTONE (V).
- Go forward.
- Use 2/2 PAINTED TILES (W).
- Easy solution (X). B-E-A-C-A.
- Hard solution (X). A-G-C-A-E-C-F-G-E-F-G-F-D-E-F.
- Take SLINGSHOT; pull lever.
- Speak (Y) to trigger HOP (Z); receive HINT PART.
- Place HINT PART (A).
- Easy solution (B1-B3).
- Hard solution (C1-C4).
- Select Lily Amulet (D).
- Take MAGIC AMULET (E).
- Go forward.
- Place MAGIC AMULET (F); take 2/2 STONE CROWN, ROPE and BAKING DISH (G).
- Place 2/2 STONE CROWN; take CUPBOARD KEY (H).
- Go down.
- Use CUPBOARD KEY (I); take AWL, JAM and 3/3 EGGS (J).
- Use 3/3 EGGS (K); take DOUGH.
- DOUGH and JAM on BAKING DISH for PREPARED PIE.
- Place PREPARED PIE; use FAN; take PIE (L).
- Give PIE (M).
- Go forward.
- Solution (N1-N2).
- Take 1/3 PAGES; PINCERS PART (O).
- ROPE on MAGNET for MAGNET ON A ROPE.
- Take BROKEN PINCERS; use MAGNET ON A ROPE for METAL RING (P).
- Use AWL for BOLT (Q).
- Use METAL RING (R).
- Go forward.
- Interact with character
- PINCERS PART, BOLT on BROKEN PINCERS for PINCERS.
- Take note; Use PINCERS (S); take REVERSING POTION, 2/3 PAGES and SCOOP (T).
- Give REVERSING POTION (U).
- Take BOOK INLAY (V).
- Use BOOK INLAY (W); take 3/3 PAGES, BUTTERFLY WINGS and WHISTLE (X).
- Take EMPTY SCEPTER. Place 3/3 PAGES (Y).
- Play HOP (Z) for TORN POTION RECIPE.
- Go down.
- Use WHISTLE (A); take DULL SICKLE and ARBOREAL SAP (B).
- Go forward.
- Open, place BUTTERFLY WINGS, TORN POTION RECIPE and ARBOREAL SAP (C).
- Solution (1-6).
- Take ANTI-OBSIDIAN CONCOCTION (D).
- ANTI-OBSIDIAN CONCOCTION in EMPTY SCEPTER for ANTI-OBSIDIAN SCEPTER.
- Give ANTI-OBSIDIAN SCEPTER (E).
- Select William Amulet; receive ANTI-OBSIDIAN SCEPTER.
- Use ANTI-OBSIDIAN SCEPTER(F).
- Take BUNDLE (G).
- Go down.
- BUNDLE for ROYAL CROWN, ELASTIC and note.
- Use ROYAL CROWN (H).
- Easy solution (I). T-S-Ex2-Qx2-C-S-F-N-Ox2-A-K.
- Hard solution (J). Tx2-C-O-Tx2-C-N-L-Kx2-E.
- Take LANCEYA AMULET.
- Go forward.
Chapter 2: Castle
- Use LANCEYA AMULET (K).
- Easy solution (L). (A-E)-(F-C)-(E-A)-(B-E)-(A-D)-(L-I)-(J-G)-(K-H).
- Hard solution (M). (A-C)-(L-E)-(J-I)-(F-J)-(B-G)-(K-D)-(J-H).
- Take TORCH.
- FIBER on TORCH.
- Place TORCH for BURNING TORCH (N).
- Use BURNING TORCH (O).
- Take 1/2 GEMSTONE RINGS and NEEDLE AND THREAD; RUSTED KNIFE (P).
- WHETSTONE on RUSTED KNIFE for KNIFE.
- Use KNIFE (Q); take ROCK (R).
- ELASTIC and ROCK on SLINGSHOT.
- Use SLINGSHOT for LONG HOOK (S).
- Use LONG HOOK for SHACKLES KEY (T).
- Use SHACKLES KEY (U); take CORKSCREW and DUSTER (V).
- Use DUSTER for HOP (W); receive COMBINATION.
- Place COMBINATION (X).
- Easy solution (Y). 1-2-C-4-B-2×2-A-1×2-3-D-4-3-C-3×3-1×2-D-1-4-C-1×2.
- A-1-2×3-A-2-A-1×3-2×3-A-1×3-2-3×3-4×2-C-4-C-4×3-C-4×3-C-3×3-C-3-C.
- Hard solution (Y). 1-2-D-2×2-A-1×3-2×3-A-1-3×3-D-4×3-C-1×2-3×3-D-3-C-4×3-3×2-C-2.
- A-2×3-A-2-A-1-3-D-3×2-D-3×2-D-3-D-3-D-3×3-D-3×2-A-1×3-A-1-A-C-4-3-C-4×3-3×3-C-4-3.
- Take BROKEN LADDER; 1/3 RODS (Z).
- Use CORKSCREW (A); take 2/3 RODS, 2/2 GEMSTONE RINGS and LION’S CROWN (B).
- Take ROYAL ORB; place 2/2 GEMSTONE RINGS; take 3/3 RODS (C).
- 3/3 RODS on BROKEN LADDER for LADDER.
- Place LADDER (D).
- Go forward.
- Take 1/3 DOOR AMULETS and SCRAPER; TORN GLOVE (E).
- Place LION’S CROWN (F); take HANDLE and note (G). Use ROYAL ORB (H); take 2/3 DOOR AMULETS (I).
- Use HANDLE; take SCOOP and NIVELLA’S DIARY (J).
- NIVELLA’S DIARY.
- Easy solution (K). (12-4)-(1-2)-(3-7)-(6-10)-(5-9)-(8-11).
- Hard solution (K). (1-2)-(12-11)-(11-10)-(10-9)-(9-8)-(8-7)-(7-6)-(6-5)-(5-4)-(5-6)-(6-7)-(7-8)-(8-9)-(9-10).
- (10-11)-(11-12)-(8-9)-(9-10)-(10-11)-(7-6)-(6-5)-(5-4)-(4-3)-(5-4)-(8-7)-( 7-6)-(6-5)-(9-8)-(8-7)-(7-6)-(9-10)-(8-9).
- Take LION’S EYE.
- Go down.
- Place LION’S EYE; take 3/3 DOOR AMULETS (L).
- Place 3/3 DOOR AMULETS (M).
- Enter Underground Passage.
- Take TELAMON FIGURINE (N).
- Use SCOOP; take COMBINATION PART (O).
- Use TELAMON FIGURINE; take 1/2 FLAGS (P).
- Use SCRAPER; take 1/2 MEDALLION TILES (Q).
- NEEDLE AND THREAD on TORN GLOVE for GLOVE.
- Take TOY MOUSE; use GLOVE (R); tale 2/2 MEDALLION TILES (S).
- Return to Library.
- Place COMBINATION PART (T).
- Easy solution (U). M-P-Q-K-C-F-I-N-Q-K-C-F-I-N-Q-P-M-I-J-K-C-F-I-E-B-A-D-I-H-G-O-L-I-H-G.
- Hard solution (V). D-A-B-E-I-N-Q-K-C-F-I-J-K-C-F-I-H-G-O-L-I-H-G-O-P-M.
- Take ACID.
- Go down.
- Use ACID (W); receive CLOSED MEDALLION; take 1/2 CRYSTALS (X).
- Return to Library.
- MEDALLION TILES on opened CLOSED MEDALLION.
- Easy solution (Y). Ax2-Dx3-Gx3-Fx2-Ex5-Bx5-Cx4.
- Hard solution (Z). (C-F)-(C-G)-(C-D)-(C-B)-(C-E)-(C-A).
- Take GEAR.
- Use GEAR (A) for HOP (B); receive VIAL AND INGREDIENTS LIST.
- Return to Underground Passage.
- Give VIAL AND INGREDIENTS LIST (C).
- Select Lily Amulet; take VIAL AND INGREDIENTS LIST (D).
- Take GRINDSTONE and OILER (E).
- Use OILER; take GOLEM’S HEART (F).
- Go down.
- GRIND STONE on DULL SICKLE for SICKLE.
- Use SICKLE; take MAKESHIFT BROOM (G).
- Use SCOOP; take BRUSH and 1/2 BASEMENT KEYS (H).
- Place GOLEM’S HEART; take note and EMBELLISHING POTION (I).
- Go forward.
- Use EMBELLISHING POTION; take 2/2 BASEMENT KEYS and CARVING FORK (J).
- Use 2/2 BASEMENT KEYS (K).
- Go forward.
- Use MAKESHIFT BROOM; take MAGNET and PLIERS (L).
- Take ROSE OIL (M).
- Use CARVING FORK (N).
- Easy solution (O). P-Q-Rx3-P-O-N-Mx3-L-Ex3-Hx3-B-J-Kx3-Ix2-Mx3-F-A-Ex3-I-G-NX2.
- Hard solution (O). N-Kx2-Q-Px2-S-Rx3-Cx3-R-B-Ex3-D-F-Hx3-J-Q-Px3-R-S-Mx2-L-Mx3-F-S-Ix2-G-Cx2-Rx2-O-Nx2-Kx2.
- Take WINDMILL BLADES.
- Use BRUSH for GATHERED POLLEN; replace WINDMILL BLADES (P).
- Take DRAGON FRUIT and LOCKPICK (Q).
- Use LOCKPICK; take note, CANDLE and RUBBER GLOVE (R).
- Use DRAGON FRUIT (S); take GRATED DRAGON FRUIT.
- Use RUBBER GLOVE (T).
- Go forward.
- Use PLIERS; take PIKE POLE and FLINT AND STEEL (U).
- Take 1/2 BARN HANDLE (V).
- FLINT AND STEEL on CANDLE for LIT CANDLE.
- Use LIT CANDLE (W).
- Go forward.
- Take HONEY JAR (X).
- Use HONEY JAR for JAR OF TERMITES (Y).
- Uncover; use MAGNET for BROKEN PIGEON POST MECHANISM (Z).
- Use PIKE POLE (A); take SPRING, 2/2 BARN HANDLE and SAW BLADE (B).
- Use JAR OF TERMITES for PUZZLE PART (C).
- Go down.
- Place 2/2 BARN HANDLE (D) for HOP (E); receive LENS.
- Place LENS (F).
- Easy solution (G). Ax3-B-D-G-D-Fx2-G-E-F-Gx2-B-G-Bx2-D-Gx2-A-G-Ax2-Gx3-F-Ax2-Fx3.
- Hard solution (H). Dx3-Fx3-Bx3-Hx3-Gx3-Dx3-Bx2-Fx3-Ex2.
- Take GYROSCOPE.
- Go down.
- Place SAW BLADE; take AXE HANDLE, SMALL HOOK and BROKEN RULER (I).
- Return to Outside Winterhelm Castle.
- Use SMALL HOOK; take GEAR (J).
- Go down.
- ROSE OIL, GRATED DRAGON FRUIT and GATHERED POLLEN on VIAL AND INGREDIENTS LIST for REVERSING POTION.
- SPRING, GYROSCOPE and GEAR on BROKEN PIGEON POST MECHANISM for PIGEON POST MECHANISM.
- Place POST PIGEON MECHANISM (K) and REVERSING POTION (L).
- Select William Amulet; receive REVERSING POTION.
- Use REVERSING POTION (M).
- Take 2/2 CRYSTALS (N).
- Use 2/2 CRYSTALS; take THRONE AMULET, PLIERS and STICK WITH ROPE (O).
- Go down.
- Place THRONE AMULET (P); take HOOK and BROKEN WHEEL (Q).
- Go to Library.
- STICK WITH ROPE on TOY MOUSE for CAT TOY.
- Use CAT TOY (R); take ROPE WITH NEEDLE, SIEVE, 2/2 FLAGS and note (S).
- Go down.
- Place 2/2 FLAGS (T).
- Easy solution (U). (3-A)-(2-I)-(1-H)-(13-1)-(10-2)-(11-B)-(12-C)-(14-12)-(15-E)-(H-15)-(E-14)-(6-11).
- (5-10)-(4-D)-(9-4)-(8-5)-(7-6)-(14-7)-(I-8)-(D-I)-(C-9)-(B-14)-(A-13)-(2-A)-(I-2)-(6-3)-(10-B)-(11-6)-(B-11)-(A-10).
- Hard solution (V). (6-H)-(5-G)-(4-F)-(3-4)-(2-5)-(1-6)-(F-1)-(G-2)-(H-3)-(9-B)-(8-C)-(10-H)-(11-G)-(12-F)-(C-12).
- (B-11)-(6-B)-(F-6)-(G-B)-(H-10)-(7-D)-(6-7)-(13-6)-(14-E)-(15-8)-(E-9)-(D-H)-(C-15)-(6-14)-(5-13)-(B-G)-(4-F)-(3-4).
- (10-3)-(11-5)-(12-6)-(3-12)-(2-11)-(F-10)-(13-2)-(G-3)-(10-B)-(H-13)-(9-10)-B-9)-(3-H)-2-G)-(13-2)-(14-3)-(G-3)-(H-14)-(9-13)-(E-9).
- Take CROWBAR.
- Return to Underground Passage.
- Use HOOK (W); take SPOKES (X).
- Use CROWBAR; receive METAL HOOP (Y).
- SPOKES and METAL HOOP on BROKEN WHEEL for MINECART WHEEL.
- Use MINECART WHEEL (Z).
Chapter 3: Underground City
- Take LEATHER BELT; use PLIERS receive BROKEN CROSSBOW (A).
- Uncover; take TORN NET (B).
- Use SIEVE; take NUT and STONE PIECE (C).
- ROPE WITH NEEDLE on TORN NET for NET.
- Use NET (D).
- Go forward.
- Place STONE PIECE (E).
- Easy solution (F). A-Bx5-A-Bx3-A-B-A-B-A-Bx3-A.
- Hard solution (F). A-Bx2-A-Bx2-A-B-A-Bx4-A-Bx4-A.
- Play HOP (G); receive VALVE HANDLE.
- Take BUCKET and note (H).
- Use LEATHER BELT for SPEARHEAD (I).
- Use VALVE HANDLE and NUT; take ADJUSTABLE WRENCH (J).
- Use BUCKET for BUCKET OF WATER (K).
- Go down.
- Use BUCKET OF WATER (L); take DWARVEN AMULET (M).
- Go forward.
- Place DWARVEN AMULET (N).
- Go forward.
- Use SPEARHEAD (O); receive LUTHER’S CROWN.
- Take ARROW (P).
- Use ADJUSTABLE WRENCH (Q); take note, ROPE and HAMMER AMULET (R).
- Use HAMMER AMULET (S); take COMBINATION (T).
- ROPE and ARROW on BROKEN CROSSBOW for LOADED CROSSBOW.
- Use LOADED CROSSBOW (U); open, take 1/3 LAVA FOUNTAIN AMULET, SCOOP and HAMMER (V).
- Go down 2x.
- Place COMBINATION (W).
- Easy solution (X). Cx2-Bx2-A-C-Bx2-A.
- Hard solution (Y). A-B-A-Bx4-C-Bx4.
- Take FIRE BERRIES and WELL HANDLE.
- Place, select WELL HANDLE; take 1/2 RUNES and DRAGON CLAW (Z).
- Go forward.
- Use FIRE BERRIES; take SALAMANDER (A).
- Go forward.
- Use DRAGON CLAW; take 2/3 LAVA FOUNTAIN AMULET and NAILS(B).
- Go down 2x.
- Use NAILS and HAMMER (C); take NAIL SCISSORS and 3/3 LAVA FOUNTAIN AMULET (D).
- Go forward 2x.
- Use 3/3 LAVA FOUNTAIN AMULETS; place LUTHER’S CROWN (E).
- Easy solution (F). Bx2-A-B-Dx3-Cx2-Dx3-Fx5.
- Hard solution (G). Bx2-Ax2-Bx2-D-Cx2-D-F-Ex2-F-Ex2-F-Ex2-F.
- Select Lily Amulet; receive INVISIBILITY CLOAK.
Chapter 4: Saving Grace
- INVISIBILITY CLOAK; take LIGHTER and note.
- Go forward.
- Use LIGHTER (H); place PUZZLE PART (I).
- Easy solution (J). D-C-B-H-Ax2-H-I-H-B-C-D-H-Ex5.
- Hard solution (K). H-F-H-I-H-Ex2-Cx4-J-H-F-G-H-B-A.
- Take BROKEN AXE, MUSHROOMS and COIN.
- Give MUSHROOMS (L).
- Use INVISIBILITY CLOAK (M).
- Take HEAVY BOOT, BOLT and note (N).
- BOLT on BROKEN RULER for LONG RULER.
- Use LONG RULER (O).
- Take FORK and QUADRIL (P).
- AXE HANDLE on BROKEN AXE for AXE.
- Use AXE (Q) for HOP (R); receive QUILL.
- Take FABRIC (S).
- Use QUADRIL and QUILL (T); take, use key (U).
- Go forward.
- Use HEAVY BOOT (V); take NIPPERS and RAVEN EMBLEM (W).
- Use COIN; receive STAFF (X).
- Use FORK, receive TAPESTRY (Y); take note (Z).
- Place RAVEN EMBLEM; take MATCHES (A).
- Go down.
- Take TORN FLAG; use MATCHES (B).
- Go (C).
- Take UNFINISHED BOWL (D); use STAFF; take 1/2 PIPE ORGAN KEY (E).
- Take 1/2 SKULL GEM (F).
- Take CARVING KNIFE; use NIPPERS, take PALETTE, BRUSH AND LENS (G).
- Use PALETTE, BRUSH AND LENS (@).
- Easy and hard solutions (H).
- Take MEMORY ELIXIR.
- Go down.
- TAPESTRY and TORN FLAG on FABRIC for CLOTH ROPE.
- Use CLOTH ROPE (I); receive COLORFUL TRIANGLE.
- Place COLORFUL TRIANGLE (J).
- Easy solution (K). (1-3)-(3-5×2)-(4-5).
- Hard solution (K). (1-3)-(3-5)-(3-4)-(2-3)-(4-5)-(4-2)-(2-3)-(3-4)-(4-5)(4-3)-(3-5)-(4-1)-(1-2)-(3-4).
- (2-4)-(1-4)(1-3)-(3-4)-(3-2)-(1-3)-(1-4)-(1-2)-(1-3)-(3-4)-(2-4)-(3-5)-(2-5)-(2-5).
- Take MORTAR AND PESTLE WITH RECIPE and TWEEZERS.
- CARVING KNIFE on UNFINISHED BOWL for BOWL.
- Place BOWL; take 8/8 berries for WINTER CHERRIES (L).
- WINTER CHERRIES and MEMORY ELIXIR on MORTAR AND PESTLE WITH RECIPE for MEMORY POTION.
- Give MEMORY POTION (M); receive GRACE’S MEDALLION.
- Return to Witch’s Hut.
- Use TWEEZERS for 2/2 SKULL GEM (N).
- Place 2/2 SKULL GEMS; take 2/2 PIPE ORGAN KEY and DYNAMITE (O).
- Return to Winterhelm Castle.
- Place 2/2 PIPE ORGAN KEYS; take CHEST KEY (P).
- Use CHEST KEY; take FROZEN GOBLET and BAG OF SALT (Q).
- Return to Witch’s Hut.
- Place FROZEN GOBLET; take CHISEL, GLASS PUZZLE PART and CRYSTAL RING (R).
- Place GLASS PUZZLE PART (S).
- Easy solution (T). (10-15)-(11-16)-(14-12)-(5-11)-(9-3)-(8-4)-(7-5)-(13-14)-(2-13)-(5-6)-(2-6).
- Hard solution (U). (6-15)-(12-16)-(7-12)-(11-4)-(5-10)-(13-2)-(8-7)-(9-3).
- Play HOP (V); receive DRY SPONGE.
- Place DRY SPONGE for WET SPONGE (W).
- Use WET SPONGE (X).
- Select William Amulet; take GREEN FLAME RECIPE (Y).
Chapter 5: Dwarven Forge
- GREEN FLAME RECIPE for LOCKPICK.
- Use LOCKPICK (Z); take FARDEL (A).
- FARDEL for GREEN LIQUID and GLASS SYRINGE.
- Go down.
- Use GREEN LIQUID; take GREEN FUEL and 2/2 RUNES (B).
- Go forward.
- Use 2/2 RUNES (C); take CROOKED BRANCH; use SCOOP for GREEN ASHES (D).
- GREEN ASHES, SALAMANDER and GREEN FUEL on GREEN FLAME RECIPE for GREEN FLAME.
- Use GREEN FLAME (E).
- Easy solution (F). 12-19-20-25-26-27-21-15-14-13-7-1-2-3-4-5-10-17-23-29.
- Hard solution (G). 12-19-20-25-26-27-28-22-21-15-14-13-7-1-2-3-4-9-10-11-18-24.
- Go forward.
- Take WEIGHT (H).
- Use WEIGHT; take note and CORK; use GLASS SYRINGE for ACID (I).
- Use ACID (J); take SCARF; use CROOKED BRANCH for BOOK COVER INLAY (K).
- Place BOOK COVER INLAY (L); take BROKEN PENCIL; use NAIL SCISSORS for TOY HAMMER (M).
- Place TOY HAMMER (N).
- Go (O).
- Select Lily Amulet; take DECORATIVE FLAME (P).
- Place DECORATIVE FLAME (Q).
- Go forward.
- Take SHINING CRYSTAL (R).
- Use SHINING CRYSTAL (S).
- Easy solution (T). (18-8)-(22-14)-(10-17)-(7-10)-(14-5)-(17-24)-(10-14)-(3-12)-(5-1)-(14-8)-(22-13)-(12-24)-(8-17)-(13-11).
- Hard solution (U). (16-21)-(9-17)-(3-15)-(7-1)-(16-9)-(15-21)-(18-5)-(8-15)-(5-1)-(9-11)-(19-13).
- (22-12)-(15-24)-(17-21)-(10-17)-(4-15)-(7-1)-(15-9)-(19-5)-(18-21)-(8-17)-(5-1)-(16-5).
- Play HOP (V); receive TREE ORNAMENT.
- Place TREE ORNAMENT (W).
- Go forward.
- Use CRYSTAL RING (X); take CHESS KNIGHT, OILER and MALLET (Y).
- Use CHISEL and MALLET (Z); take CHESS KING and CAT’S EYE (A).
- Place CAT’S EYE; take COMB (B).
- Go down.
- Use BAG OF SALT; take LADLE (C).
- Go forward.
- Use LADLE for WATER (D).
- Use WATER (E); take FIERY FLOWER (F).
- Use DYNAMITE and FIERY FLOWER (G).
- Go forward.
- Use OILER (H); take MAGNET (I).
- Use MAGNET; receive METAL HANGER (J).
- Use COMB (K); take 1/2 PORTRAIT FRAGMENT; take 2/2 PORTRAIT FRAGMENT (L).
- Place 2/2 PORTRAIT FRAGMENTS (M); take CANE (N).
- Place CHESS KNIGHT and CHESS KING (O); take EMPTY LIGHTER and YARN (P).
- Go down.
- YARN on METAL HANGER for HOOK ON A ROPE.
- Use HOOK ON A ROPE (Q).
- Easy solution (R). (1-2)-(2-3)-(2-4)-(7-8)-(8-12)-(8-10)-(9-11)-(6-5).
- Hard solution (S). (8-10)-(8-12)-(5-3)-(4-2)-(1-5)-(8-11)-(11-7)-(5-3)-(11-9)-(8-12)-(3-6)-(3-5).
- Take NIVELLA’S BUST.
- Place NIVELLA’S BUST; take COTTON and note (T).
- Go down.
- Use CANE (U); take IVY EMBLEM (V).
- Go forward.
- Place IVY EMBLEM (W); take WICK (X).
- Go forward.
- Use COTTON for FUEL-SOAKED COTTON (Y).
- WICK and FUEL-SOAKED COTTON on EMPTY LIGHTER for LIGHTER.
- Use LIGHTER; take COMBINATION (Z).
- Place COMBINATION (A).
- Easy solution (S1-S2). Clockwise 4-5; counter-clockwise 5-2-1-1.
- Hard solution (T1-T2). Clockwise 3-4-5; counter-clockwise 5-2-1-1-6.
- Play HOP (U); receive CAGE KEY.
- Go down 2x.
- Give CAGE KEY (V).
- Select William Amulet; receive CAGE KEY.
- Use CAGE KEY (W).
- Take PICKAXE; use SCARF for SHARP SHARD (Y).
- Use PICKAXE; take PENCIL SHARPENER and 1/2 PAPER AND PENCIL (Z).
- Go down.
- BROKEN PENCIL on PENCIL SHARPENER for 2/2 PAPER AND PENCIL.
- Place 2/2 PAPER AND PENCIL for GLASSES COMBINATION (A).
- Place GLASSES COMBINATION (B).
- Easy solution (C). (F-B)-(F-E)-(C-D)-(A-D)-(D-G)-(A-D)-(B-C)-(C-E)-(G-C)-(G-F)-(B-F)-(E-B)-(C-E)-(B-E)-(B-G)-(E-B).
- Hard solution (D). (E-B)-(A-D)-(G-E)-(A-G)-(F-A)-(D-A)-(D-F)-(A-B)-(A-D)-(B-A)-(D-B)-(C-D).
- Take, then use WORKSHOP KEY (@).
- Enter Luther’s Workshop.
- Use CORK; take INKWELL and 1/2 ARMOR EMBLEM (E).
- Use SHARP SHARD; take THROWING STONE and 2/2 ARMOR EMBLEM (F).
- Place 2/2 ARMOR EMBLEMS (G); take FEATHER BUNDLE and INCOMPLETE WEAPON (H).
- Place FEATHER BUNDLE (I); take QUILL (J).
- Go down.
- QUILL on INKWELL for INKWELL AND QUILL.
- Use INKWELL AND QUILL; take TWIN MIRROR INSTRUCTIONS and STAINED GLASS PIECE (K).
- Enter Luther’s Workshop.
- Place STAINED GLASS PIECE (L).
- Play HOP (M) for SMALL CHEST KEY.
- Use SMALL CHEST KEY; take RING AMULET and PROTECTIVE GOGGLES (N).
- Return to Dwarven Forge.
- Place RING AMULET (O); take REVERSING SCEPTER, PLIERS and THROWING STONE (P).
- 2 THROWING STONES on INCOMPLETE WEAPON for THROWING WEAPON.
- Use THROWING WEAPON (Q); take MECHANICAL TONGS (R).
- Place PROTECTIVE GOGGLES (S); take MIRROR FRAME; use MECHANICAL TONGS for HOT COAL (T).
- Return to Luther’s Workshop.
- Use PLIERS; take WICK (U).
- Use WICK and HOT COAL (V); take SILVER PAINT (W).
- Return to Dwarven Forge.
- MIRROR FRAME, SILVER PAINT and REVERSING SCEPTER on TWIN MIRROR INSTRUCTIONS for PLAIN MIRROR.
- Place PLAIN MIRROR; receive TWIN MIRROR (X).
- Give TWIN MIRROR (Y).
- Easy and hard solutions are random.
- Congratulations, you’ve completed Dark Romance: Winter Lily .
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